FiSRA & VRS partner for the 2017 eSM championship

For the 2017 eSM championship, Finland’s top tier of sim racing, Virtual Racing School will partner with the Finnish Sim Racing Association, the FiSRA, to provide datapacks and coaching sessions for all six rounds of the championship.

VRS’ services will be free for all 2017 competitors, with tailormade datapacks for the six rounds and the Porsche 911 GT3 Cup car, with a hotlap replay file, setup file and telemetry data inside. Furthermore, Rens Broekman and David Williams will provide 1:1 coaching sessions after each round for a selected competitor, and VRS will add $400 worth of VRS credits towards the prize pool.

FiSRA eSM 2017 championship:
19th of March: Laguna Seca
2nd of April: Okayama
23rd of April: Monza
7th of May: Road Atlanta
21st of May: Bathurst

The final will be held at a live event in August.

More info at the FiSRA website (in Finnish): simracing.fi

Competitive cheerleader, GT Academy finalist and pro sim racer Simon Feigl

Competitive cheerleader, GT Academy finalist, and driver and marketing manager of Evolution Racing Australia. There’s plenty of stuff to tell about the thirty-one year old Simon Feigl, who, despite his German name, is fully Australian. Living in Melbourne with wife and daughter, we ask the sim racer to tell his own story.

So, what do you do during the day?
I work at Oracle Marketing Cloud as a Team Lead of Professional Services division, specialising in data-driven marketing campaigns and programs. I love all sports, but most of them competitive cheerleading, cricket, and tennis.

… and racing?
Yes. I’ve always been into cars, and I think Australia also has a strong racing culture, with V8 Supercars. As a kid living in Melbourne, I was fascinated by Formula One. With the time difference, I’d stay up late on Sunday’s to watch the race in the middle of the night. That 90’s and 00’s era with the V10’s was amazing. At first I was just a spectator, but later I did some public-hire karting myself but I’ve always been into racing games and simulators. My dad runs a computer business, so being surrounded by computers made that easy. I started with Geoff Crammond’s Grand Prix games on the Amiga, and from there I progressed to the most realistic games I could get my hands on. At one stage that was Gran Turismo and then other sims, but I was kinda on-and-off with iRacing, until I made the commitment to dive into the sim racing realm. Now it’s something my dad and I share together. He has an insanely detailed and realistic airplane simulator rig, and I’m doing the same but with racing. So it becomes quite clear where I get my simulation passion from.

How was Gran Turismo as one of their top drivers?
Well, I mostly played solo or with friends, and I knew I was pretty quick, but when in 2010 the GT Academy competition started I really got competitive. Once I saw the top laptimes of the competition, it was intense as I could see how good the competition was. I’d practise one or two hours every night during time trials finishing second in Australia, but Australia only had one spot for the Academy that year and I missed out. In 2015 though, there were six spots for Australia, and I progressed to the final qualifying fourth quickest. The national phase of the Academy then consisted of multiple subjects, such as real and simulator racing, but also fitness and PR. And sure enough, I went through that phase too!

How did the next phase go?
The finals were at Silverstone, in England. Before then, I had only done a single track day in my completely standard commuter, a Hyundai Excel. It certainly isn’t a racing car! It turned into a three-wheel car at every corner with insane amounts of weight transfer. At Silverstone I did well on the track being one of the quickest from Team Australia, but I was eliminated in the Gymkhana knockout round. It was pretty tough, I had never done anything remotely similar to Gymkhana, not even in my own car, and it’s a unique skill that being quick on a track can’t prepare you for. In the end I was knocked out by Matt Simmons who went on to become the overall winner and race in the Blancpain Endurance Series in 2016.

How does Gran Turismo, I mean the game, or simulator if you want to call it, compare to iRacing?
It’s different in a lot of ways. Gran Turismo is almost two-dimensional, whereas iRacing is three-dimensional. I mean that in a sense of depth. In Gran Turismo, the car characteristics are minimal, and you can barely notice setup changes, while in iRacing, you can tell the different dynamics between the cars, and notice the difference between spring or anti-roll-bar changes. Another big difference is the braking. Gran Turismo taught me some bad braking habits, which I had to unlearn in iRacing.

How are you finding iRacing? And VRS?
While at Silverstone having recently been eliminated from GT Academy, I was contacted by Evolution Racing Australia (ERA), who asked if I wanted to race with them on iRacing. I’d been very infreqent with iRacing before, but once I committed to iRacing, I started to improve but I had a long way to go compared to my new ERA teammates. I improved through working with my new team, and in late 2016 I started coaching sessions with Rens (Broekman) to further improve. Those sessions had one clear goal: qualifying for the iRacing Blancpain GT World Championship Series. I knew I could do OK, but wasn’t going to improve with just seat time alone, especially within the timeframe. I missed that extra little bit of edge with speed. Instantly we noticed that my braking was an issue, especially trail-braking, the intensity and the way I put the brakes on. I’d actually had similar feedback at GT Academy from the instructors there, so clearly had some bad habits to resolve. Later, Rens also taught me about race strategies. When I arrived at ERA, nobody in the team used VRS, but now all twenty odd drivers are. We’ve gained a lot of benefit from it, especially for those who want to collaborate and learn from the fastest in the team at that time. But even then, the fastest people are also learning and finding ways to improve.

And did you qualify for the World Championship?
Yes! We finished fifth in the qualifying series, while the first twenty-eight in the standings qualify. As for our car, the #726: Zachary Hanlin ran the final stint that secured our spot. Andrew Kahl is an exceptional talent, and he does a lot of real life Formula Ford racing too. Also Tim Ryan an off-karter national champion (yes, off-road karting is a thing here) and he’s awesome when it comes to car setups. As a group of four we gelled really well, improving the car each week. ERA already had one team in the World Championship in 2016, but with my car we now have two cars in the world championship. With both teams running the same car, there are eight drivers sharing telemetry with each other this year, so that’s going to be great.

What are your goals, looking forward?
Initially to retain our World Championship status is our goal, but second to that, I’d like to finish top fifteen, maybe top ten, in the championship. There are fifty cars in the series and everyone is competitive, but we did finish fifth in the qualifiers so if we can improve our qualifying pace we might achieve our stretch target. When in the race, our pace was always excellent, and our strategies bang-on. So I think we can do it.

Datapacks are coming out of BETA!

Untitled-1In early 2016 we opened our BETA program, and in the past year we’ve made significant progress with the VRS platform. Here are some of the highlights:

  • The ranks of our coaches include three 2016 iRacing World Champions from each of the categories (road, oval and endurance), along with other top WCS drivers. Whether you use datapacks or take 1:1 coaching, you can literally learn from the best iRacers on VRS.
  • We vastly expanded the selection of datapacks and we now cover the most popular road and oval series.
  • The datapacks page was completely revamped, making it very easy to browse to and download datapack files (.sto, .rpy, .blap, .olap), as well as to quickly compare driving against the datapack.
  • We’ve built a new video driving analyzer. From the cockpit and chase views, you can study the positioning and orientation of the car at each of the important points around the corner (e.g brake point, turn-in point, throttle point) as you compare your laps against datapack laps or teammates’ laps.
  • We redesigned our navigation to make it quick and easy to compare yourself against one or multiple targets (e.g. datapack or a teammate) session after session.
  • We also made it easy to track setup changes stint to stint and to collaborate with teammates on setup building.
  • We started a series of detailed driving tutorials that not only explain how to get around the track but also explain why the car is driven in this way. Watching these tutorials over several weeks will give you a better understanding of topics like car balance, handling, grip changes, etc.
  • We started and have been expanding our Academy knowledge bank with articles and videos on a wide variety of topics, ranging from driving technique, through ergonomics to car setups.

There is a ton more we want to do in terms of both content and software features and we want to be able to continue this work for years to come. In order to be able to do that, we need to build a sustainable business around VRS. Hence, effective March 21st 2017, we’ll be introducing several subscription tiers to VRS:

  • Casual (FREE) is our free subscription tier, which is ideal for the casual iRacers, who only get to practice about once per week. Access to datapacks and teams data is time-limited (to e.g. one evening per week) and advanced features such as side-by-side video comparison and advanced telemetry are not available.
  • Dedicated (4.99/mo, 49.99/y) is our low-usage (or low-budget) tier. It is nearly identical to the Casual plan. The difference is that you can unlock full access to a single datapack or team and still causally compare against other datapacks. Side-by-side video comparison and advanced telemetry aren’t available.
  • Competitive (9.99/mo, 99.99y) is ideal for active iRacers who are serious about improving their lap times. You get full and unlimited access to all current and past datapacks, as well as to teammates data, and advanced features. This plan also allows you to request 1:1 coaching.
  • Pro (128.99/mo, 386.97/q) is ideal for the highly-motivated simracer who aims to develop their skills rapidly and who wants to be competitive at the highest levels on iRacing. This plan includes weekly 1:1 coaching and offers a 15% discount on all 1:1 coaching.

For a full comparison of available plans and features, take a look here.

The real & virtual Formula Renault 2.0 and Brad Dias’ racing life

Untitled-1Having recently signed with reigning Asian Formula Renault champions BlackArts Racing for the 2017 season, the twenty year old Brad Dias from India is making progress on the motorsport ladder. He’s also an avid simracer, being coached through VRS by Martti Pietilä.

Brad, you’re from Goa, India. From a European perspective, motorsport culture doesn’t seem as dominant as over here. There was the Indian Grand Prix, we had drivers like Karthikeyan and Chandhok, but now everything seems settled down again. Was it difficult for you to get started?
There are plenty of affordable four-stroke karts and tracks to be found, which is where I started too. I moved onto a small league, and the national rotax max championship after that. Last year I moved into cars, as I was awarded a scholarship to do a full season in the Indian MRF Formula Ford 1600 Championship. But it’s true that there isn’t a lot of grassroot motorsports in India, which is why many Indians, like me, are going abroad to race in higher classes. Motorsport is one of many things that is growing in India, but it will take time.

Brad onboard of the Formula Renault 2.0.
Brad onboard of the Formula Renault 2.0.

Now you’re in Hong Kong, readying for the Asian Formula Renault series. How’s iRacing
helping with that?
I’m practicing the same techniques and skills which you need on the real track. In iRacing, whatever good habits you pick up also apply in real racing. iRacing has the Formula Renault, which is nearly identical except for the tyre I’m racing with. I’m also practising a lot with the Skip Barber, which because it’s slower, I tend to better analyse my driving style. Another benefit is that it helps me become more adaptable with my driving.

I really wish I could go back and have started sim racing years ago, when I started racing in real life. I think my progress would have been even better.

How’s the VRS telemetry software helping?
I use it all the time. I’m comparing my own laps to each other, and to the datapacks, because those are the laptimes I’m striving to achieve. I’ve been working with Martti (Pietilä), and he’s helping me with setups, fuel levels, and to figure out where I can progress. I think if you understand where or why you’re losing time, you can apply what you’ve learned to real life. Right now, my focus is mainly on getting faster by improving car control and consistency. I can see what it takes to go fast, but putting it together without making big mistakes on the sim, that’s a real challenge.

Sidequestion here, why do you love racing?
Hmm (pause). That’s actually a difficult question. I think why I like it so much is that you can always search for more. You never stop improving. To never be perfect is both interesting and humbling. The great thing about racing, is that it works in various ways in your life. To succeed in motorsport, you need to be physically fit, especially in a real car. You need to work well with people, also in a top sim racing team. Racing teaches you many life skills, I think it even teaches you to be a better person. Apart from the speed and adrenaline, that’s probably the biggest motivation for me. Competition means you’re always pushing for more. Racing others, that’s the best part.

Exiting the pits.

And this applies to both simulator racing and real life racing?
Yes, it’s very much the same – that’s why I’ve taken to iRacing. I really enjoy it. Apart from the lack of physical demands, I couldn’t ask for something better at home.

Are there differences?
Both have their advantages and disadvantages. Right now, I feel sim racing is so competitive. And what I really like is that there’s no excuses. In real racing it’s really easy to blame the car, and other factors. But you don’t really have that in sim racing. It’s completely down to the driver. That’s why I love sim racing. In real racing, the adrenaline is really there. You’re sometimes inches away from having a crash, always striving to be on the limit. That’s the most exciting part of real racing

Looking long-term, what’s on your mind?
My focus is on my racing career in real life. I’d like to continue the progress I’ve been making, and this year my goal is to win the championship, and to move from Formula Renault to Formula Three next year. And from there to keep moving up the motorsport ladder.

Oval datapacks & Slip Angle Motorsports partnership

VRS_SAMTHWith the growth of VRS and the positive feedback that we’ve received on our driver improvement software from road competitors on iRacing, we’ve been frequently asked when ovals would be covered by the VRS platform. One requirement for us was always to work with the best coaches, to allow our users to compare their data against the best drivers on iRacing. If that wouldn’t be possible, why bother?

We’ve managed to do just that, and hence we’re thrilled to announce that we’re starting a partnership with Slip Angle Motorsports to help optimize the VRS platform for oval racing.

Two of their NASCAR PEAK Antifreeze Series drivers, Ray Alfalla and Bryan Blackford, will be supplying datapacks for the most popular oval series. Additionally, Ray and Bryan will be available for one-on-one coaching sessions, and, as part of the partnership, their team’s cars will prominently feature the VRS logo.

VRS_SAM1

Ray Alfalla, three-time iRacing World Champion:
“I’m happy to kick off the 2017 NPAS season with VRS on the car! This is a great opportunity, and I can’t wait to hit the track at Daytona as a VRS driver and coach.”

Bryan Blackford:
“I’m proud to be affiliated with VRS, and look forward to utilizing their service this coming NPAS season! I’m also excited to begin training others through their coaching platform.”

Lisa Pineda of SAM:
“VRS is the perfect match for SAM. Mixing sim racing and education has been a winning formula for us for the past four years. We look forward to working together in 2017 in NPAS as well as in the virtual classroom.”

Peter Dimov of VRS:
“Being able work with the best, like we’re already doing on the road side, is amazing. Ray and Bryan are super fast and some of the nicest guys you’ll find in the community. We really look forward to working with them to make VRS the go-to tool for all oval iRacers.”

Stay tuned for updates on when the first oval datapacks will become available, as well as detail on a fan contest we are putting together.

CORE’s Alexander Voß on endurance sim racing and the use of VRS

alex1Meet Alexander Voß: one of the top drivers in endurance sim racing, and driver of CORE Motorsports, a sim racing team that uses VRS, and a team that is making inroads in iRacing’s competitions, coming second in last year’s Blancpain Endurance Series, and winning the iRacing VLN championship, as well as the ADAC Sim Racing Trophy.

Can say you something about yourself?
My last name Voß often leads to confusion, thanks to the traditional German ‘ß’ capital. Basically this is a ‘sharp s’ and means no more than double s, not a b. I’m a 27-year-old IT specialist, and I live in Paderborn, Germany. In my spare time I’m usually watching Borussia Dortmund, doing weight training, and obviously sim racing.

How did you get started in sim racing?
I started sim racing in my early childhood, with titles like Geoff Crammond’s Grand Prix Series. From there I moved to GTR, GTR2, rFactor, Race 07, and I almost raced every single sim out there, except Live for Speed.

I was always fascinated by comparing myself against other players, as I’m searching for competition. Even when online sim racing was in its early stages (at the end of the 90’s), offline leaderboard competitions gave that opportunity. I wanted more and more, and that’s how it’s like today at iRacing!

When did you start to use telemetry?
I started to use telemetry in rFactor and GTR2. Even then it was to get some kind of advantage over the competition. As a team we helped each other and tried to find ways to compare racing lines, and to improve the setup, especially on tyre degradation.

How did CORE Motorsports form, and where you part of it? Or how did you join?
I joined CORE Motorsports in 2013, when the team had huge success in the German competitions of rFactor. Since then the team had a lot of breaks, changes and new management, but since last year we’re an associated non-profit organisation, and have built a very strong relationship over the last years, which makes us very proud!

alex2

How does CORE use VRS?
VRS evolved to a very important tool for our team. For already a year now there hasn’t been a single race where we didn’t use it. After talking to some VRS coaches, it was clear to me that VRS takes care of the data which the telemetry logger is capturing. That gives us security in terms of setup data and related stuff not everybody should maybe get their fingers on.

Since we’re using VRS it’s a lot easier for us to be aware of other drivers problems within the team, to find weaknesses and to see where you can improve yourself. For now VRS is indispensable in our daily use, as it’s a lot easier to handle than telemetry Tools like MoTec and Atlas. Due to real life commitments we usually start with preparation a few days before a race, which leads to the point that telemetry usage is a huge factor for us to be time effective. Gone are the days when ‘hotlapping’ was the only method to improve your laptime.

Are there different driving styles within the team?
For sure the driving styles in our team varies from driver to driver. For example, a huge factor in endurance races is fuel usage. I’m known as someone who’s always burning lots of fuel, but by using telemetry it was easy for me to copy Nils’ (my teammate) driving style and let the car roll more, brake less, and therefor reduce fuel consumption and tyre wear when necessary.

Core Motorsport finished 1-2-3 at the 2016 ADAC Sim Racing Trophy. From left to right: Alexander, Angelo, Kay.

What are your hopes on the 2017 season?
Sim racing is always about competition and success. But as a team we don’t want to lose the focus to the most important thing, which is clearly the fun we have to race against other competitors and top-tier teams. We don’t do sim racing to earn prize money, although it’s certainly a nice propulsion to invest more effort than we’d normally do. But in general, our focus is to strengthen the team spirit, continuously improve our racecraft and compete in the WCS Series and other highly competitive endurance races.

We’re looking forward to the next years, and we surely hope that sim racing itself will also continue to grow as an eSport!

Coanda’s iWCGPS drivers Martti Pietilä & Martin Krönke on VRS

This year, Coanda Simsport was the team to beat on the road circuits of iRacing. They won both the Blancpain GT Series World Championship, as well as the World Championship Grand Prix Series. VRS is partner and sponsor, and we catch up with two of Coanda’s Grand Prix drivers, Martti Pietilä from Finland, and Martin Krönke from Germany.

When did you start to use telemetry? 
Martti: “Actually, this was over twenty years ago. In Grand Prix 2 there was a plugin with some telemetry data, which I used to optimize ride height and racing line. I’m still using telemetry for that today, only more functions have been added. In iRacing, I started using telemetry in 2011 when I started driving the Williams FW31. That was a more difficult car than anything I drove before that, and on a certain level, telemetry was a necessity.”

Martin: “When I started with iRacing in 2010, there wasn’t any telemetry, but in the summer of 2011 there was. I downloaded it, opened it and was overwhelmed and immediately closed it again. But late 2012, I was getting a little frustrated in the iWCGPS and results didn’t come, despite hard preparations. I bought a few books on telemetry and on how to use it, and I learned how to look at telemetry. I read through over 800 pages to learn what happens with a car during races, and from that moment I use telemetry as much as I can. Although I must say, VRS is a lot easier than earlier generations of telemetry software.”

How is using VRS for the Grand Prix Series?
Martti: “For me, its mainly for setup perimeters and comparing my driving against my teammates. There’s always gains to be found, mainly in racing line or braking. I compare my data mostly to Martin, because Mitchell (deJong) is in a different timezone and we rarely practice in the same session.”

Martin: “There are different uses, depending who you ask. I mostly use VRS to do simple tasks very quickly, like checking fuel consumption across a stint. I also compare my driving to teammates, but in most cases there are only minimal differences. I can sometimes gain a couple of hundreds in sectors by looking at Mitchell and Martti’s data,”

Martin & Martti after their one-two finish in the iWCGPS at Spa.

Has VRS contributed to Coanda’s success?
Martti: “Definitely. Before, we analyzed with different tools, but VRS is way user friendlier. You don’t need to transfer telemetry files between users via FTP or email. You just do a couple of laps and within seconds you can load the data to see what the effect is. That speed, along with all the functionalities, greatly eased our preparations and speed up the process, allowing for more exploration.”

Martin: “Yes. We were already using it last year, but this year we improved our methods. VRS and telemetry in general is a superior way to practice. You can do certain things by feel, but chances are you won’t hit the ideal point. Telemetry is faster and more analytical, more reliable.”

Are there different driving styles within the team?
Martti: “Only tiny differences. I think the biggest difference with Martin is that I’m usually a bit harder on the brakes in the final phase of the braking. That’s also where Martin usually gains time on me.”

Martin: “I think all Coanda drivers have a very similar driving style. Also setup-wise we’re very close, with the biggest variable being the throttle shaping.”

What do you think of Mack (Bakkum) possibly joining you in the iWCGPS next year?
Martti “It’s always interesting, having a new driver join and to see what his style of driving is. I’m used to seeing what Martin does, so it’d be nice to see what Mack does, maybe we can learn from him.”

Martin: “I think he’s a great addition. Back in 2014 he already prove to be extremely quick in the Williams FW31. As a pro-licence driver he’s been performing well. He also showed it in last week’s race at Circuit Gilles Villeneuve. Maybe he has to improve his qualifying pace a bit, but the talent is there. I’m sure there’ll be corners where he will be competitive and faster than me, and we can all learn from it. That was also the case with Mitchell. So yeah, as far as telemetry goes, I’m looking forward to having another source of data.”

Mack Bakkum passing for the lead, en route to victory at Circuit Gilles Villeneuve.

Chris on real and simulator racing, his racing career, and using VRS

Meet Chris Beaufait: sim racer, real life racer, and a student of Coanda Simsport’s David Williams. We catch up with Chris to chat about his life behind the wheel.

Can you tell us a bit about yourself?
Chris: “I grew up in Indiana, US, and worked in the military. When I wasn’t overseas, I’d watch Nascar with my brother and we’d play Papyrus’ Nascar game together, iRacing’s predecessor. I started with iRacing the day it came out. I now work at a Danish company called Vestas, and still travel a lot.”

How did you get into racing?
Chris: “There’s a racetrack close to my home, the GingerMan Raceway, and as a sort of weird stress release, I took my car to the track. I enjoyed that, and decided I needed a new challenge, so I stepped up my racing effort. I lost weight and joined the Skip Barber Racing School. After that, I joined a regional series in a Mazda MX-5, which was great because iRacing had that same Mazda. I then moved up to the Continental Tyre Series in a Mustang, and now I’m in the Pirelli World Challenge in a GT4 car, the Sin R1 GT4 from Racers Edge Motorsports. It has been quite an evolution for me.”

Chris in the Sin R1 GT4.

How’s iRacing helping you with that?
Chris: “All the racing I did before the Skip Barber Racing School was sim racing. I never raced in karts. It was a good preparation, but it’s really when I moved into the GT4 car that I started upping my training in the simulator. It’s also because, on the real track, we have very limited track time. Each weekend, we have four session, totalling around two and half hours, provided you have no yellow flags or mechanical issues. Sim racing can fill that gap.

The Sin R1 GT4 is very similar to the Audi R8 LMS, in terms of its braking points, steering, gear shifting. iRacing also provides many tracks in which we drive on in real life, like Mosport, Road America, Mid Ohio and Laguna Seca. In sim racing there’s virtually an infinite amount of time to train, and the physics are very comparable to those in the real world. It translates really well.”

How’s the VRS telemetry software helping?
Chris: “I am an engineer by training, thus I always look at data to understand, analyze and improve. From the driver’s perspective, pace is just as much a mental thing as it’s raw talent. Observing a faster driver’s data is key to improving. A car is capable of a certain performance, and so theoretically, another driver should be able to do the same. Telemetry backs that up.”

And how’s David’s coaching helping you?
Chris: “Sometimes, in the sim, I’d feel like I’d hit a plateau and David would look at the telemetry. Every time we’ve improved, and we’ve solved things like me braking too much, not trailbraking enough, or getting onto the throttle too soon. Also our other drivers, Jade and Scott, have looked at David’s videos in the sim and learned from it.

I generally drop seconds after coaching and reviewing data. If you want that pro-experience, schedule a session with David or any of the other instructors at Virtual Racing School.”

Chris' Audi R8 LMS Racers Edge Motorsport in iRacing

And the results?
Chris: “I’m now genuinely fast enough to race people in iRacing, and now I’m finally getting fast enough in the real world as well. The last race from last year is a good example. I started twenty-first because I hadn’t qualified, but the whole race I had the pace of the field. I finished twelfth after lots of good racing. It was probably the first time I really had to overtake other cars, and sim racing prepared me with that racecraft.”

Last question: in what way is sim racing similar to real life racing, and in what ways is it different?
Chris: “Aside from the G-forces, I think in sim racing it’s harder to drive a racecar below its limit. It’s very easy to spin out in a simulator while not driving so fast. But it’s extremely accurate at the limit, you have that same knife’s edge feeling, the tyre at the slip angle. Another big difference is the money factor. Real life racing is extremely expensive and for a very small fraction of that, you can have the same experience that translates really well, more than you’d think.”

chris_3

2.8: Mapping your career

untitled-1Written with the expert advice from driver coach Martti Pietilä.

With your first season about to begin or underway, it’s good to know what you may want to expect from yourself, both short and long term. This will help you stay motivated and progress on a clearly defined path.

Two ways to progress
There are two ways to move forward in your iRacing career. ‘Vertically’, so to say, you can move to a new series, which is enabled by a promotion to the next license class (there’s Rookie, D, C, B, and A). You can also stay within a series and progress ‘horizontally’, based on iRating.

Both, to an extent, have the same effect, meaning you move up the ladder and will be drafted in with quicker and more experienced drivers.

First season
Regardless of where you go, your first season should be spent in the Production Car Challenge or the MX-5 Global Cup. Attendance is probably highest in the latter, as it’s seen as iRacing’s equivalent to karting. In the sense that it’s the ultimate grassroots series, so we highly recommend the MX-5 Global Cup.

The goal of your first season in one word: mileage. Try to focus on enjoying the races and getting to the finish with all the parts still on your car. There’s no point in trying to overdrive the car and getting demotivated from the struggle and lack of pace, nor is it useful to risk getting involved in a crash.

There isn’t a championship at stake here, you need mileage and seat time most of all, as that’ll make you a better driver. Don’t make a name for yourself as a wrecker. Key points (for any season in a new series): enjoy the driving, get to the finish and slowly build up your speed.

If you feel you’re on the pace and driving well, you can progress up the ladder of motorsport. If not, just do another season of the same series and see what else you can learn. Progressing only makes sense if you’ve learned enough. If you’re advancing too quickly, you’re going to get in cars above your skill level and you’ll lose iRating, Safety Rating and eventually, motivation. It’ll only get tougher. This advice applies to any season end, not just your first season. It is not advisable to change series mid-season. It takes time to get used to a car.

Progressing vertically (to a new series)
If you’re wanting to move on from the MX-5 Global Cup, it’s a good idea to plot out your ‘end-game’. Where do you wish to go? There are a few series which make claim to being the most prestigious in iRacing, such as the Grand Prix Series (and its World Championship Grand Prix Series), and the Blancpain Endurance Series (and its World Championship version).

Because of iRacing’s rating mechanism, competition is high in any series, so don’t look for competitiveness. Ask yourself: do you prefer to race open wheelers, road cars, touring cars, endurance or GT3 sprint races?

Open wheeler drivers, your route should be like this:
Skip Barber -> Star Mazda or Formula Renault 2.0 -> MP4-30

For endurance races:
Grand Touring Cup > VLN Endurance Championship > Proto GT Series > Blancpain Endurance Series or Neo Endurance Series (a very well-run unofficial iRacing series)

For GT3 sprint:
Grand Touring Cup > VLN Endurance Championship > Proto GT Series (don’t use the HPD) > Blancpain Sprint Series

Multiclass series:
VLN Endurance Championship > Proto GT Series or Kamel GT > IMSA or Neo Endurance Series (a very well-run unofficial iRacing series)

Progressing horizontally (within your series)
If you like a series, for instance the MX-5 Global Cup, you can stay within the series and climb the iRating ladder, to compete against better drivers.

Since rookies start with 1300 iRating, you’re not going to come across many rookies if your iRating is above 2000, unless there are no ‘splits’.

When more people sign up for a race than the grid can handle, the race ‘splits’, and the half with the highest iRating gets drafted in together, and the same for the half with the lowest iRating. A single race can be split multiple times. If your iRating is high, that’s better, because you’ll be with more drivers equal to your iRating. It’s a great way to learn and see if you can progress. During the weekends, there will be plenty of races with an average participant iRating (or SOF – strength of field) of at least 3000.

Yet we believe that if you’re new to iRacing, you probably want to progress to a higher class series. We’d also recommend this if you want to race at an elite level eventually, because you’ll develop much more as a widely skilled driver by driving different vehicles. You can always return to racing series like the MX-5 Global Cup on a higher level, once your iRating has increased.

Motivational goals
Goals should keep you motivated, but keep them realistic. Do you want to be the best in iRacing? That means a multi-year commitment of several hours per day, no slacking (this is only for a rare few).

Everyone should have a long term goal, specific for them. Maybe you want to practise for real life racing, maybe you want to win a Blancpain Sprint championship. Whatever you want, it’s important to realise that iRating and especially License / Safety Rating are not necessarily great end goals (there are way too many ways to game the these ratings).

A good short-term goal is reaching the top twenty in your division of that season in a particular series. Divisions are basically rankings within series, determined by your iRating at the beginning of the season. This means your division consists of people at your level, and as a result this is almost always an achievable goal.

The division ranking takes your best result (out of 4) from the week and uses that in the series standings. Perhaps at first it may feel like you have no chance, but as the weeks go by, your pace will increase, others will drop off, and drop weeks come into play, so only your best 8 weeks out of the 12 weeks count. Try to become champion of your division as an ultimate goal.

Up to you:

Think about where you want to go, and let this all motivate you, let it push you harder!

2.5: Practising

martinWritten with the expert advice from driver coach Martin Krönke.

You can learn all there is to know about the car and circuit, have the best setup, use the VRS software and the datapacks, have the best driving coach and still be slow. The biggest factor in making you faster is practice and actual seat time in the simulator. In this article we dive deeper in how to get the most out of your time.

Scheduling
Practising little and often is better than practising rarely for longer periods, even if you spend the same amount of time in total. If you can, limit your practice to 1 or 2 hours per day, instead of binge-practising for hours on end in the weekend. After 2 hours you’ll likely reach a plateau, begin to lose concentration and start making mistakes, which then cause frustration (and that won’t help you). Also, since you’re mentally draining yourself, you’ll draw less feedback from the car, and internalise fewer lessons and techniques. It’s far more effective to cut your practice schedule into multiple short sessions: you’ll learn much quicker.

Martin: “When I have lots of time on a day, I prefer to practise 45 minutes, have a 2 hour break, and practise for 45 minutes again. Practising longer is counter productive. And when I don’t have much time, or I don’t feel like driving, I just practise for 20 minutes. It still helps.”

Basics first
When you start learning a new car and track combination, first focus on getting the fastest line and getting your braking and turn-in points right. Once you can lap around the circuit cleanly and consistently, it’s good to have a look in the VRS datapack, especially the replay file, which you can view from inside the simulator to learn about the line and braking points. With the datapack, you can also compare your lap in the VRS software to see where you can gain time (make sure you run Default Weather in your test session).

If there’s no datapack available, you can head to YouTube to search for onboard laps where you can see driver inputs (braking, throttle and steering) to learn from others. Otherwise, head into a public session and try to keep up with drivers faster than you, and learn from their lines.

Aim for the least distractions
If there is a datapack, opt for this as your one and only reference and first practise in private test sessions. As a beginner, you want the least amount of distraction, and a public session (let alone a race session!) will give you lots of traffic to take your mind away from learning.

Pushing too hard versus pushing too little
Find the balance between pushing too hard and too little. When you constantly overdrive the car, you’ll learn exactly that – how to overdrive the car. Also, if you keep crashing out, you’d only be driving the first part of the lap, and you’ll end up frustrated.

But don’t push too little either, you won’t learn much  from just cruising around the track. It’s okay to get off-tracks or even crash a few times, that’s what practice is for, and it’s part of finding your limit. When you crash, and you don’t really understand why, spend some time checking the replay or telemetry and try to learn the cause of the mistake so you can avoid it happening again.

Forget about setups
If you’re a new driver, don’t focus on setups, it’s not the biggest of your concerns. If you’re using a decent baseline setup which is stable, you should be fine. When you’re 3 seconds off the pace, probably only 0.3 seconds is down to the setup. Just take our word for it, and put your efforts into finding the biggest chunk of time you can gain: the 2.7 seconds.

limitHotlapping versus full stint practice
When you’re in a public session it’s nice for bragging rights to achieve the fastest time, but it’s really not that important. They’re usually driven on low fuel, and it’s far more productive to have seat time preparing for race stints. Typically this comes down to the mentality you have for each: When hotlapping you tend to push 100% and either abort or crash during a lap which isn’t looking fast enough. For stint practice the mentality is just as much about conservation and managing your performance in order to survive much longer versus outright speed, and as a result you fall into a rhythm much easier and most of the time this leads to a more controlled progression and improvement. Just try to avoid the temptation of hotlapping, and instead look forward to beating hotlappers on race day.

Practising versus racing
If you want to improve your pace, use practice / test sessions. If you want to improve your racecraft, there’s no substitute for racing wheel to wheel with others. However you can, to a limited degree, train your racecraft in practice sessions by following cars, overtaking and trying multiple lines with fewer consequences if it goes wrong. There’s no substitute for actually racing to though especially when it comes to handling pressure.

It’s important to realise though that a race environment is the least likely to result in outright speed improvement, because you have multiple distractions, and you can’t afford to take as many risks or experiment with new lines or braking points.

You’ll need both though. We suggest that you start with lone practice early in the week while you are learning the track and getting up to speed. Near the end of the workweek start practising in public test sessions. Then, on the weekend, aim to do four races. There’ll be more drivers racing on the weekend, and so there will be more ‘splits’, meaning you’ll be shuffled in with drivers more equal to your skill level, which means more close (and fun) racing. If you race more than 4 races, the points from your top finishes get averaged, so you are likely to end up with fewer championship points for the week (learn more here).

Never jump into a race when you’re unable to drive a lap cleanly and consistently. A good rule of thumb is to spend at least 50% of your time on track for practice purposes only.

Up to you

Look at your practice schedule for previous weeks, and see if you can slice it into more and shorter sessions, and see if you’re focusing on the right things, such as racing line and braking points, instead of setup. Try it out for a few weeks, and see if you get better results!