Managing a simracing team: Javier Álvarez, team principal of Positive SimRacing

Javier Álvarez Benedí from Valladolid in Spain is the principal of the Positive SimRacing team, both spiritually as well as functionally; making the team grow with a business-like determination and can-do mentality. And it’s in this role that Javier is hugely influential in tutoring new sim racing talent.

What do you do during the day as your full time job?
In the government of the Castile and León region of Spain, I work a lot with people and teams as a strategist on long term plans and future innovations. And I’ve also been a scientific writer for over fifteen years.

How did you get started with Positive SimRacing?
In 2009 I was competing as a driver in Spanish sim racing championships, in sims like rFactor and games like F1 Challenge. Back than many Spanish drivers didn’t speak English, and didn’t have an international orientation, but I could see that sim racing would become an international eSport.

So, in 2012, I started to look for international championships, and joined Formula Sim Racing (FSR), in rFactor. There I found it was very difficult to start a team in that environment, because there was not enough drivers’ market. Basically, three teams dominated the grid and each had about ten drivers, which made very difficult the growth of new teams. But we had a different vision and philosophy: we saw the sim racing as something to be carried out beyond the sim racers, involving the general public and sponsors. Then, I met Jackson Wendt, and we started Positive SimRacing (PSR), maybe against the odds. Around this same time, the Royal Federation of Automobile of Spain hosted a sim racing competition, and we thought ‘let’s use this ‘, so we recruited some drivers from the top ten of that competition.

The first two years were a big challenge, because we weren’t such a strongly bonded team, more a group of drivers. For other teams it was really easy to steal our best drivers. Yet some people stayed and from this we grew into a team, more structured and moving up the ladder.

In 2014 we moved to iRacing, because there was more potential to grow and the competition was bigger. But because only three or four drivers joined the switch, we basically had to start the team from scratch again.

How does a team bond?
Some drivers, particularly young ones, may be very ambitious and don’t want plans spanning multiple years. They want to grow fast and become frustrated if they think they don’t have a good car setup. For them, it doesn’t matter if their driving style still needs work. With people who need results quickly like that, it’s nearly impossible to build a long term project.

But then, there are drivers that think long term and stick to the team. They have what you could call a philosophy, and we build a shared vision for the team. We’re very people focused. For instance, we don’t like to ‘steal’ drivers from other teams, we develop our own drivers. And that’s also why I think the PSR Driver Development Programme (DDP) with VRS is going so well. We invested lots of time in selecting the right people, and collaborating with drivers already in the team. The personal touch is what makes this strategy work.

How can philosophies differ among teams?
Maybe identity is a better word. There are teams who are elite and they only have to call a certain guy and he’ll join. Their main goal is to be at the limit and to win races. Although we won the SkipBarber 2K World Cup and took wins and podiums in other big events, we’re not at that level yet. We want to get there of course, but we need to develop the drivers and that takes time. This is our vision and we want to generate added value this way.

For this, we work together as a team. For instance, if a driver is in P4 and his teammate takes in P1, that’s like a win for both. We don’t have scenarios like Hamilton versus Rosberg in 2015-2016, or Hamilton versus Alonso in 2007. Everybody is committed to the success of the team. The identity and the sense of belonging to a project are essential parts of a team spirit, and I believe this is our niche.

Teams like Coanda don’t have a team manager role. Is this a different philosophy and
do you think one philosophy is better than the other?
I think it’s different, because Coanda may not have anyone in an official team manager role, however, drivers certainly assume leadership. It may not always be one and the same person, but they must have leadership within the team. They may have few but elite drivers, and they seem to aim to be an elite team with only a few elite drivers. A very good model, if you can make it work.

Coanda is perhaps the reference in modern sim racing, and beyond their sportive success and impressive results, their collaboration with VRS in improving the driver development constitutes a huge added value, which should be recognised by all the community.

Could you say you’re like a learning institution? To use an F1 comparison, like the
Sauber team?
Yes, that’s part of our philosophy, and it applies even to non-driving-related learning. I try to pair up Spanish drivers with English speaking drivers, so they learn English. And we focus on driving analysis and collaborations, like with VRS now. We think this is our added value to the drivers and the sim racing community.

How is the VRS DDP programme going?
We had over fifty applications for the DDP, but it was hard to select eight people. So we did extensive interviews and analysed profiles, and it looks like we’ve did a great job. Despite everybody having real life commitments and not always having 100% attendance in the practices or races, we’ve finished with two teams in top ten of the Blancpain Endurance Series.

Now we also have a junior programme with less intensity, and they’re improving at an incredible rate. They’re ready to join the main programme or be reserves (some of them are as fast as the top guys). So yes, I think the programme has gone well, in terms of results, as well as in terms of team building and driver development.

How do you manage that, how time consuming is it?
The management ‘overhead’ is significant. We had to spend a lot of work on this new structure, organising coaching and testing sessions, monitoring every driver individually, with individual meetings. This is huge! Can you imagine eight drivers and another eight drivers in the junior programme. Lots of work involved. But now we’ve appointed drivers as the ‘captain’ for each team, and this works quite well.

What prepares you for managing a simracing team? I mean, there’s plenty of tutorials
on racecraft, but nothing on managing a simracing team.
It’s not just life experience that helps, but also training. I mean, not just to practice and experience, but also through courses. I did this kind of training with my real life. I think my experience from work also helps, working with people with very different backgrounds helped me a lot.

Do you talk to other team managers?
Not really, with a few exceptions. And, until my knowledge, there is no team manager association. There was one in FSR, a team owner association, which is the only example that I know. However, team associations demand a clear common vision and managers working for the benefit of the group, which is very ambitious, if even realistic. So I don’t miss it. However, nowadays we have good contacts with managers of several teams, such as Blue Flag Racing and others. These contacts are usually very beneficial for the course of the competitions.

As the team principal. What do your tasks involve?
Team management is very demanding on time. For example, this morning I was scared to open Facebook, but maybe there are between fifteen and twenty messages. Some weeks I have to devote twenty or thirty hours. It’s like a second job. So we’ve decided we need to make it more sustainable, and that the team mustn’t depend on one person. If I can’t make it then the team shouldn’t stop. Two years ago we segmented the team into small and strongly bonded sections, and so for instance the Skip Barber team is six driver and one manager. I work with the managers, mostly all the time.

They can also work independently. In my dream, I would only decide on the strategy, budget and time. But often you’ve to talk and ask people what they want, and have the opinion of everybody. It’s always a balance between leadership and a full democracy.

What are difficult decisions you have to make sometimes?
To decide to let a driver join when he asks to join the team. When we were small, we always let everybody join. Now we’re careful, not to upset the balance. It’s difficult to really analyse someone and to anticipate, because when you say no to a driver you may have lost a good opportunity for the future. But then, if you decide to add a driver and he’s not a good addition to the team, he can upset the balance. So that’s one of the most difficult decisions.

Maintaining that balance can be difficult in another way too. In 2012 we had just started, but our philosophy changed a bit, so some of our core drivers sometimes feel a bit out of the team, and they don’t want to analyse their performance every week. But they still want to be part of the family, not all the new things, so we had to make that compatible with the evolution of the team. We had a lot of discussions to find a solution, so now we’ve started the ‘Positive Drivers Club’.

So what does it mean to you, when one of your drivers succeeds?
Several levels of happiness. First your project is succeeding and you get rewarded for all the work and patience, and also because you see your friends, people that you’ve helped and who’ve helped you, you see them succeeding. Maybe that’s the best feeling in life, when someone achieves something. When it has been a difficult journey, there’s also more happiness.

This applies to simracing, but maybe also to all of life?
For sure! Sim Racing is not only competition. It’s a sport that fosters personal and brain development, and there are scientific journals and that publish the benefits of gaming and development. Also concentration. I can do a race two hours without a mistake. But then I can’t sleep afterwards because my brain can’t sleep. And beyond that, as you say, it’s like everything in life. We put time, money, energy, to achieve something. Achieving something, at the end of the day, is the meaning of life.

What’s your goal looking forward?
For myself, I’d like my role to be less important so I can step back from day-to-day to focus on growing the budget and sponsors. It’s a matter of maturing the team. Now we’re working with the segmentation and managers, and I think in the next few years we can consolidate this.

As a team, we want to be in the iRacing World Championship Grand Prix Series, the Blancpain Endurance World Championship and the Skip Barber 2K Cup. Then we enter the top twenty, go to top fifteen. Maybe those are the last steps for the team, in terms of maturity.

You don’t aim to win those championships?
I think that’s too far. We want to be realistic. We would like that, but it’s too far. We don’t think this will happen within the next three years. For 2018 to 2020, the top 15 is a more realistic target, and later we will go for the top 10. Also, we are not obsessed with that.

Dirt iRacer & go-karter Tim Ryan on racing on tarmac and mud

Meet Tim Ryan: Aussie from Perth, 19 year old, teacher in learning, driver of Evolution Racing Team (as teammate of Simon Feigl), and racer on dirt, whether it’s on go-karts or in iRacing.

Can you tell a bit about yourself?
I’m studying to become a teacher, and I try to balance dirt karting, studying and sim racing. I’m probably on the sim too much, which is influencing my studies a little bit.

When I was eight, my dad got me into go-karts, on dirt tracks. Since then I’ve always been racing, and I’ve progressed through the dirt-go kart series, and competed at state and national levels. But I love all forms of motorsports. As an Australian, I’m probably most keen about the V8 Supercars, which I think is one of the most competitive touring car championships in the world.

So, dirt go-karting is really a thing? An actual competition?
Yes, it is, and it’s a typical Australian thing. The go-karts on dirt are great. You’re sliding a lot, and since you only have a rearward brake, the kart is very lose. And I’m always getting dirty, heh.

How did you start with simracing?
On the Playstation 3 I had Gran Turismo 5, and jumped to iRacing in 2012, but it wasn’t until last year that I really took iRacing serious. I joined Evolution Racing Team (ERT), and although I think they took me as a development driver, I’m part of the #28 machine in the World Championship. I spend a lot of time on the technical aspects of racing too, so I also help making the setups. Through ERT I also got in contact with David Williams (VRS coach), and we did some coaching sessions together.

How did that go?
Great. Through the software, David and me were able to pinpoint problems in my driving. My lines were fine, but I was lacking lots of trailbraking, a thing I probably carried over from dirt racing, were it’s absent, so it wasn’t something I naturally did. For road racing I think the braking aspect is the most difficult but also the most important thing, because for most people it causes the most amount of time lost. From the sessions with David I also learned how to use the software on my own. I think I used to be half a second off David’s pace, but now it’s quite close.

What do you love about racing, whether it’s real life, sim, road or dirt?
I love the technical aspect of trying to improve and trying to find the competitive edge over the competition, whether it’s on the car or the driver.

Do you think dirt racing, either in the sim or real life, can benefit from telemetry too?
Yes. Actually, also in real life we use telemetry. Definitely not as advanced as road racers though, but we still monitor laptimes, coupled with RPM and GPS. We can see the lines and work on that.

How are you finding iRacing’s Dirt? And how does it relate to real dirt go-karting?
I’m really enjoying it, and I’m focusing on that a lot. I think it relates really well to real life dirt racing, especially the way the track is dynamically changing. There’s a great slot progression, which is the most important thing in dirt racing. In the sim it feels very natural, and I’m sure it allows me to stay sharp for the real dirt racing too, be more consistent on the weekends.

Do real life Dirt racers have an advantage on other sim racers?
Definitely. I think real life dirt racers are doing really well in iRacing too, I mean last week alone I gained 2k iRating. But I’m sure the sim racers will catch up on us, because it’s a different driving technique which they’ll have to learn.

Is dirt racing useful for road racers too, whether it’s sim or real life?
Absolutely. Dirt racing is really intense, you’re countersteering all the time, everything happens very quickly, and you need to pay a lot of attention. Lots of things require different techniques. Braking isn’t very important, but overtaking for instance, you must time your run out of a corner with a different line, position yourself and get alongside and overtake.

I apply dirt techniques in road races too. I find that when conditions are hot or tyres are wearing out, you’re sliding a lot more with the cars, and my dirt racing experience helps me learn to cope with the track progression and car control. So I think I’m smoother on the road than most people, where I’m always trying to limit the amount of slide through the smooth steering and throttle inputs.

What do you think is the secret to dirt racing?
It sounds simple, but it’s difficult. The most important thing to learn is to know where the grip is. It changes every lap. Races typically start using the inside lines from corners, but as cars use that line, the grip decreases. Your lines, whether it’s early or late apex, will change all the time throughout the race. If you can see where the grip is with your eyes, it helps massively.

And lastly, what’s your focus on?
My focus is to maintain my Pro license on the road side, and when iRacing starts a Dirt World Championship, I’m pretty sure that’s where I want to quality and compete at the highest level in.

CORE’s Alexander Voß on endurance sim racing and the use of VRS

alex1Meet Alexander Voß: one of the top drivers in endurance sim racing, and driver of CORE Motorsports, a sim racing team that uses VRS, and a team that is making inroads in iRacing’s competitions, coming second in last year’s Blancpain Endurance Series, and winning the iRacing VLN championship, as well as the ADAC Sim Racing Trophy.

Can say you something about yourself?
My last name Voß often leads to confusion, thanks to the traditional German ‘ß’ capital. Basically this is a ‘sharp s’ and means no more than double s, not a b. I’m a 27-year-old IT specialist, and I live in Paderborn, Germany. In my spare time I’m usually watching Borussia Dortmund, doing weight training, and obviously sim racing.

How did you get started in sim racing?
I started sim racing in my early childhood, with titles like Geoff Crammond’s Grand Prix Series. From there I moved to GTR, GTR2, rFactor, Race 07, and I almost raced every single sim out there, except Live for Speed.

I was always fascinated by comparing myself against other players, as I’m searching for competition. Even when online sim racing was in its early stages (at the end of the 90’s), offline leaderboard competitions gave that opportunity. I wanted more and more, and that’s how it’s like today at iRacing!

When did you start to use telemetry?
I started to use telemetry in rFactor and GTR2. Even then it was to get some kind of advantage over the competition. As a team we helped each other and tried to find ways to compare racing lines, and to improve the setup, especially on tyre degradation.

How did CORE Motorsports form, and where you part of it? Or how did you join?
I joined CORE Motorsports in 2013, when the team had huge success in the German competitions of rFactor. Since then the team had a lot of breaks, changes and new management, but since last year we’re an associated non-profit organisation, and have built a very strong relationship over the last years, which makes us very proud!

alex2

How does CORE use VRS?
VRS evolved to a very important tool for our team. For already a year now there hasn’t been a single race where we didn’t use it. After talking to some VRS coaches, it was clear to me that VRS takes care of the data which the telemetry logger is capturing. That gives us security in terms of setup data and related stuff not everybody should maybe get their fingers on.

Since we’re using VRS it’s a lot easier for us to be aware of other drivers problems within the team, to find weaknesses and to see where you can improve yourself. For now VRS is indispensable in our daily use, as it’s a lot easier to handle than telemetry Tools like MoTec and Atlas. Due to real life commitments we usually start with preparation a few days before a race, which leads to the point that telemetry usage is a huge factor for us to be time effective. Gone are the days when ‘hotlapping’ was the only method to improve your laptime.

Are there different driving styles within the team?
For sure the driving styles in our team varies from driver to driver. For example, a huge factor in endurance races is fuel usage. I’m known as someone who’s always burning lots of fuel, but by using telemetry it was easy for me to copy Nils’ (my teammate) driving style and let the car roll more, brake less, and therefor reduce fuel consumption and tyre wear when necessary.

Core Motorsport finished 1-2-3 at the 2016 ADAC Sim Racing Trophy. From left to right: Alexander, Angelo, Kay.

What are your hopes on the 2017 season?
Sim racing is always about competition and success. But as a team we don’t want to lose the focus to the most important thing, which is clearly the fun we have to race against other competitors and top-tier teams. We don’t do sim racing to earn prize money, although it’s certainly a nice propulsion to invest more effort than we’d normally do. But in general, our focus is to strengthen the team spirit, continuously improve our racecraft and compete in the WCS Series and other highly competitive endurance races.

We’re looking forward to the next years, and we surely hope that sim racing itself will also continue to grow as an eSport!