Dr. Kathryn Richards from Mercedes AMG Petronas and Dare To Be Different on women in (sim)racing

At Virtual Racing School, we’re convinced that anyone who has the determination and access to training tools can be a successful racer, whether that’s on the track or in the simulator, whether they’re male or female. While men have dominated road racing since its inception, we think that simracing could and should be the big equaliser. Simracing has extremely low entry costs, and literally anyone can enter the competition from anywhere of the world. Yet why are there still effectively no women competing in simracing?

This is why we contacted Dr. Kathryn Richards, who’s a senior wind tunnel technician at the Mercedes AMG Petronas F1 team, as well as ambassador for Dare To Be Different, which is a non-profit organisation, spearheaded by Susie Wolff, to help to inspire, connect, showcase and develop women who either currently work in, or want to work in motorsports.

Kathryn Richards at the Mercedes AMG Petronas at Brackley, England — © Mercedes AMG Petronas Formula One Team

Kathryn, why are we seeing so few women in racing? What’s the barrier?

I think it’s primarily a cultural barrier. The prevailing preconception was, and still is, that motorsport is something for boys. However since the formation of the D2BD community, I’ve realised just how many young girls there are out there, trying to get involved in many forms of motorracing and engineering. I just think that when these youngsters get older, that’s where the problems arise. Are there the opportunities? And are they overlooked in place of their male counterparts?

As it stands, I certainly see somewhat of a chance, and more success for female engineers then female drivers, but hopefully one day this will change.

 

Perceptions and prejudices are very difficult things to change. How do you do that?

We break perceptions down quietly, and without people really knowing about it. D2BD is a perfect platform to do this. We just need to help and encourage the younger generation to follow their dreams, and where possible provide the opportunities for them to realise them. In this way, more girls will start to filter through into all aspects of motorsport and engineering. The key is the reassure young girls that it’s OK to get into motorsport, and that actually the boys really don’t mind us being here.

 

Apart from perceptions and prejudices, are there things that need change for women to succeed? 

To be honest I don’t think there is. I believe in equal opportunities both ways. If you’re good enough and earn the right to be there, you will succeed.

 

F1 drivers are now using simulators at their factories. Do you think simulators can be a form of training at home? 

Obviously there is no substitute for reality, but practise helps. In Formula One, our simulator is an essential tool for preparing both driver and engineers for all the eventualities of a race. You see the same in other industries, for instance airline pilots and astronauts also use simulations as a vital part of their training.

While I’ve never myself used a simulator, I can only imagine that they’re good for training the reflexes, hand-to-eye co-ordination, as well as learning the track. If simulators give young girls the edge in racing, then so be it. I think as individual we should all do whatever we can do to improve ourselves and get ahead.

Dare To Be Different with Susie Wolff and a Williams FW36 at Knockhill, Scotland — © Dare To Be Different

You can read more about Dare To Be Different and their activities on their website, www.daretobedifferent.org.

Frederik, Jeremy and David on ‘offline’ racing at the SimRacing Expo

Last month, the world of simracing gathered at the SimRacing Expo at the Nürburgring, with some of the top of them competing in the 2017 ADAC SimRacing Trophy. With ten rigs from the organisation, forty gamers battled it out locally, with an audience at the venue, as well as viewers online. VRS coaches Jeremy Bouteloup and David Williams came second and third in the final, with Frederik Rasmussen of CoRe SimRacing taking the victory. We catch up with all three of them here.

Competitors ahead of the huge audience — © SimRacing Expo

Do you feel a different kind of tension when you’re racing in front of an audience and not in your own home? 
David: “You certainly feel the atmosphere, which is very audible while driving, even though we have headphones on. There were moments during the final when Jeremy was fending off Frederik where I could barely hear the car, such was the noise level of the crowd and the live commentary through the speakers above the stage. In addition you have cameras moving in and out of the rigs, sometimes in your face, which can be very distracting! I have to say though, the excitement is something you don’t get at home, which you can feed off to fuel your focus.”

Jeremy: “It’s definitely different. While at home it’s only you and your rig, on stage it really feels like you’re in an arena. You generally hear the crowd, the commentators, and that can be quite distracting if you’re not used to it. You really need to focus on what you’re doing because when you start thinking about who’s watching you, or see the cameraman trying to get good shots of you, then that really can lead to on track mistakes. But it’s a great experience if you’re performing well, because everything you feel is amplified as you can share it with the crowd!”

Frederik: “It was definitely different to race with everyone watching, but after a few laps I forgot about it and was able to focus on the driving only. Yet when a camera man comes over and films you it can be very distracting, making it hard to concentrate.”

Do you miss your own rig and the software you have installed at home? Or you just quickly learn cope with it?
Frederik: “I didn’t miss my rig, because it was the same for everyone. But I must say it was quite hard to have only a short time to get used to a brake pedal that’s twenty times harder than what I have at home, and the seat was moving a bit!”

David: “The software is exactly the same as at home, but the settings (no changes allowed) and hardware are very different. Fortunately I’ve got decent experience with unfamiliar rigs and so adapting wasn’t too much of an issue, however it’s always difficult and seemingly minor differences can throw people off what they’re comfortable with and what they have muscle memory with. This year, each rig had slightly different wheel and pedals, which made things even trickier, because after each heat you’re in a different one. Yet the format was great and forced everyone to adapt.”

Jeremy: “It depends on the rig that you have at the event. It’ll never be the same so you always need to adapt, but with experience you’re able to adapt quickly and perform decently with equipment you’re not familiar with. Depending on the event, that’s sometimes the key to a good performance because you have limited seat time to get accustomed to the rig you have to use.”

Rigs for the competitors
— © SimRacing Expo

How does it work with setups? Do you quickly make the changes you memorised? 
Jeremy: “In these events you generally have limited setup options available, as the difference is only supposed to be made on driving. For this competition, only the brake bias was available but that was a key one since the Porsche doesn’t have ABS. So setting this, I went on the safe side because I didn’t feel as confident with the equipment as at home.”

David: “As Jeremy said, the SimRacing Trophy event only allowed adjustments to the brake bias. If the setup was open, I’d probably bring a photo of the garage screen or a USB stick to copy settings across.”

You have your headphones on, but do you hear anything from the audience behind you or the commentators? Do you ever look to your left or right to see what other competitors are doing?
Jeremy: “Despite having headphones, you definitely hear what’s going on around you! You can hear the crowd applauding when there’s a nice overtake, the commentators shouting a drivers name, and so on. You can have a sideways look at other competitors, but there’s not really a point in doing so as you need to focus on your own race. Obviously, this is much harder to do in this type of environment because you have a lot more distractions than at home.”

David: “As Jeremy said, the noise levels are so loud at the event that it’s still difficult to hear the sim clearly at times, and cues such as tyre noise which we rely on at home can become very difficult to sense. Technically you can see the rigs immediately to the sides of you, but the best strategy really is to try and block out external distractions as much as you can.”

Frederik: “I could hear audience and commentators well, but I don’t really ‘listen’ to it. And yeah I tried to look to the persons next to me sometimes, but you couldn’t really see very clearly, heh.”

How’s the whole event? Does simracing need more local events?
Frederik: “The whole event was just epic, I wish there would be a lot more of these events to meet people and race with them.”

Jeremy: “The whole event is definitely a nice showcase for simracing. It’s great for the drivers, for the teams involved, and for the public. It’s a unique experience to see online racing being on-site and it makes it much more engaging for everyone. From a drivers’ perspective, it can be really stressful but also enjoyable to perform in front of a crowd. There aren’t so many events like this one and simracing being a rather small e-sport, it definitely helps bring more attention around it. It’s also a great opportunity to meet people you are racing with or against all year long and put faces to name.”

David: “I really love live events like this year’s SimExpo. It’s an awesome chance to put faces to the names you find yourself racing against online, not to mention friends and teammates you’ve gotten to know so well, and whom you get the chance to share drinks with in the evening (and early morning!). The atmosphere and passion you feel in person watching the races in my opinion surpasses even real racing, given how accessible the drivers are to spectators, and I really see this as being the best chance for simracing as an e-sport to grow. I’d love to see major online championships conclude with similar in-person live finals, as it warrants the kind of buzz and excitement such high level competition deserves.”

David, Frederik, Jeremy — © SimRacing Expo

 

The 2018 SimRacing Expo is again held at the Nürburgring boulevard, at 15 and 16 September 2018.

Managing a simracing team: Javier Álvarez, team principal of Positive SimRacing

Javier Álvarez Benedí from Valladolid in Spain is the principal of the Positive SimRacing team, both spiritually as well as functionally; making the team grow with a business-like determination and can-do mentality. And it’s in this role that Javier is hugely influential in tutoring new sim racing talent.

What do you do during the day as your full time job?
In the government of the Castile and León region of Spain, I work a lot with people and teams as a strategist on long term plans and future innovations. And I’ve also been a scientific writer for over fifteen years.

How did you get started with Positive SimRacing?
In 2009 I was competing as a driver in Spanish sim racing championships, in sims like rFactor and games like F1 Challenge. Back than many Spanish drivers didn’t speak English, and didn’t have an international orientation, but I could see that sim racing would become an international eSport.

So, in 2012, I started to look for international championships, and joined Formula Sim Racing (FSR), in rFactor. There I found it was very difficult to start a team in that environment, because there was not enough drivers’ market. Basically, three teams dominated the grid and each had about ten drivers, which made very difficult the growth of new teams. But we had a different vision and philosophy: we saw the sim racing as something to be carried out beyond the sim racers, involving the general public and sponsors. Then, I met Jackson Wendt, and we started Positive SimRacing (PSR), maybe against the odds. Around this same time, the Royal Federation of Automobile of Spain hosted a sim racing competition, and we thought ‘let’s use this ‘, so we recruited some drivers from the top ten of that competition.

The first two years were a big challenge, because we weren’t such a strongly bonded team, more a group of drivers. For other teams it was really easy to steal our best drivers. Yet some people stayed and from this we grew into a team, more structured and moving up the ladder.

In 2014 we moved to iRacing, because there was more potential to grow and the competition was bigger. But because only three or four drivers joined the switch, we basically had to start the team from scratch again.

How does a team bond?
Some drivers, particularly young ones, may be very ambitious and don’t want plans spanning multiple years. They want to grow fast and become frustrated if they think they don’t have a good car setup. For them, it doesn’t matter if their driving style still needs work. With people who need results quickly like that, it’s nearly impossible to build a long term project.

But then, there are drivers that think long term and stick to the team. They have what you could call a philosophy, and we build a shared vision for the team. We’re very people focused. For instance, we don’t like to ‘steal’ drivers from other teams, we develop our own drivers. And that’s also why I think the PSR Driver Development Programme (DDP) with VRS is going so well. We invested lots of time in selecting the right people, and collaborating with drivers already in the team. The personal touch is what makes this strategy work.

How can philosophies differ among teams?
Maybe identity is a better word. There are teams who are elite and they only have to call a certain guy and he’ll join. Their main goal is to be at the limit and to win races. Although we won the SkipBarber 2K World Cup and took wins and podiums in other big events, we’re not at that level yet. We want to get there of course, but we need to develop the drivers and that takes time. This is our vision and we want to generate added value this way.

For this, we work together as a team. For instance, if a driver is in P4 and his teammate takes in P1, that’s like a win for both. We don’t have scenarios like Hamilton versus Rosberg in 2015-2016, or Hamilton versus Alonso in 2007. Everybody is committed to the success of the team. The identity and the sense of belonging to a project are essential parts of a team spirit, and I believe this is our niche.

Teams like Coanda don’t have a team manager role. Is this a different philosophy and
do you think one philosophy is better than the other?
I think it’s different, because Coanda may not have anyone in an official team manager role, however, drivers certainly assume leadership. It may not always be one and the same person, but they must have leadership within the team. They may have few but elite drivers, and they seem to aim to be an elite team with only a few elite drivers. A very good model, if you can make it work.

Coanda is perhaps the reference in modern sim racing, and beyond their sportive success and impressive results, their collaboration with VRS in improving the driver development constitutes a huge added value, which should be recognised by all the community.

Could you say you’re like a learning institution? To use an F1 comparison, like the
Sauber team?
Yes, that’s part of our philosophy, and it applies even to non-driving-related learning. I try to pair up Spanish drivers with English speaking drivers, so they learn English. And we focus on driving analysis and collaborations, like with VRS now. We think this is our added value to the drivers and the sim racing community.

How is the VRS DDP programme going?
We had over fifty applications for the DDP, but it was hard to select eight people. So we did extensive interviews and analysed profiles, and it looks like we’ve did a great job. Despite everybody having real life commitments and not always having 100% attendance in the practices or races, we’ve finished with two teams in top ten of the Blancpain Endurance Series.

Now we also have a junior programme with less intensity, and they’re improving at an incredible rate. They’re ready to join the main programme or be reserves (some of them are as fast as the top guys). So yes, I think the programme has gone well, in terms of results, as well as in terms of team building and driver development.

How do you manage that, how time consuming is it?
The management ‘overhead’ is significant. We had to spend a lot of work on this new structure, organising coaching and testing sessions, monitoring every driver individually, with individual meetings. This is huge! Can you imagine eight drivers and another eight drivers in the junior programme. Lots of work involved. But now we’ve appointed drivers as the ‘captain’ for each team, and this works quite well.

What prepares you for managing a simracing team? I mean, there’s plenty of tutorials
on racecraft, but nothing on managing a simracing team.
It’s not just life experience that helps, but also training. I mean, not just to practice and experience, but also through courses. I did this kind of training with my real life. I think my experience from work also helps, working with people with very different backgrounds helped me a lot.

Do you talk to other team managers?
Not really, with a few exceptions. And, until my knowledge, there is no team manager association. There was one in FSR, a team owner association, which is the only example that I know. However, team associations demand a clear common vision and managers working for the benefit of the group, which is very ambitious, if even realistic. So I don’t miss it. However, nowadays we have good contacts with managers of several teams, such as Blue Flag Racing and others. These contacts are usually very beneficial for the course of the competitions.

As the team principal. What do your tasks involve?
Team management is very demanding on time. For example, this morning I was scared to open Facebook, but maybe there are between fifteen and twenty messages. Some weeks I have to devote twenty or thirty hours. It’s like a second job. So we’ve decided we need to make it more sustainable, and that the team mustn’t depend on one person. If I can’t make it then the team shouldn’t stop. Two years ago we segmented the team into small and strongly bonded sections, and so for instance the Skip Barber team is six driver and one manager. I work with the managers, mostly all the time.

They can also work independently. In my dream, I would only decide on the strategy, budget and time. But often you’ve to talk and ask people what they want, and have the opinion of everybody. It’s always a balance between leadership and a full democracy.

What are difficult decisions you have to make sometimes?
To decide to let a driver join when he asks to join the team. When we were small, we always let everybody join. Now we’re careful, not to upset the balance. It’s difficult to really analyse someone and to anticipate, because when you say no to a driver you may have lost a good opportunity for the future. But then, if you decide to add a driver and he’s not a good addition to the team, he can upset the balance. So that’s one of the most difficult decisions.

Maintaining that balance can be difficult in another way too. In 2012 we had just started, but our philosophy changed a bit, so some of our core drivers sometimes feel a bit out of the team, and they don’t want to analyse their performance every week. But they still want to be part of the family, not all the new things, so we had to make that compatible with the evolution of the team. We had a lot of discussions to find a solution, so now we’ve started the ‘Positive Drivers Club’.

So what does it mean to you, when one of your drivers succeeds?
Several levels of happiness. First your project is succeeding and you get rewarded for all the work and patience, and also because you see your friends, people that you’ve helped and who’ve helped you, you see them succeeding. Maybe that’s the best feeling in life, when someone achieves something. When it has been a difficult journey, there’s also more happiness.

This applies to simracing, but maybe also to all of life?
For sure! Sim Racing is not only competition. It’s a sport that fosters personal and brain development, and there are scientific journals and that publish the benefits of gaming and development. Also concentration. I can do a race two hours without a mistake. But then I can’t sleep afterwards because my brain can’t sleep. And beyond that, as you say, it’s like everything in life. We put time, money, energy, to achieve something. Achieving something, at the end of the day, is the meaning of life.

What’s your goal looking forward?
For myself, I’d like my role to be less important so I can step back from day-to-day to focus on growing the budget and sponsors. It’s a matter of maturing the team. Now we’re working with the segmentation and managers, and I think in the next few years we can consolidate this.

As a team, we want to be in the iRacing World Championship Grand Prix Series, the Blancpain Endurance World Championship and the Skip Barber 2K Cup. Then we enter the top twenty, go to top fifteen. Maybe those are the last steps for the team, in terms of maturity.

You don’t aim to win those championships?
I think that’s too far. We want to be realistic. We would like that, but it’s too far. We don’t think this will happen within the next three years. For 2018 to 2020, the top 15 is a more realistic target, and later we will go for the top 10. Also, we are not obsessed with that.

2.3: Getting started on oval racing: your first week

Your first week of oval racing is just about the same as when you try anything for the first time, so take it easy! One of the biggest mistakes that rookies make is trying to go too fast, too early. At first glimpse, an oval looks very simple. It’s got a couple straights and a couple long turns. This makes new drivers want to exit pit road and set a world record time on the first lap. However, you’ll soon realize that because the turns only go in one direction, and because the turns are generally longer than those on road courses, that the cars will be set up to only go left, that the car’s setup will be on the ragged edge of spinning out, in order to achieve competitive lap times.

There are fewer opportunities to make up time on an oval, so it ends up being a competition of who can go through the corner the fastest. Of course this applies to all of racing, but since road racing includes heavy braking zones and shifting, mistakes are more common and making up lost ground is a bigger possibility. You won’t be shifting at most ovals, and there won’t be much braking unless at a short track. So, you better be ready to put the “loose is fast” theory into practice!

But, before we get too far ahead of ourselves, remember that you’re just a rookie at this. Some day you may be burning rubber and hanging out the rear end through the corners, but for now, take baby steps. A good way to learn a track and car is to join an open practice session and simply observe other drivers, preferably the fast ones. There are also plenty of tutorials on VRS’ YouTube channel, and another, perhaps the best option, is to head into the VRS software and open a datapack (learn more about datapacks in 2.6).

Inside each datapack is a replay file you can load in iRacing itself, or you can open the Driving Analyzer (as seen on the image below) to see the inputs as well as the cockpit view. Make notes on how the driver is positioning the car, where it touches the outside and inside of the corner, where it picks up the revs. These minor details are very important on an oval. Missing your mark by a foot can be the difference between running up front or in the back.

Once you’ve seen how the fast drivers go around the track, try it yourself in an offline session. Make sure that you can complete a clean lap, and then two, three, and so on. Eventually, you should be able to complete ten consecutive laps without incidents and achieving a very consistent laptime. If you’re having trouble accomplishing this, simply slow down. Eventually you’ll find a comfortable pace that will allow clean laps. Sure, it may be slow, but being able to complete clean laps and finish races is the most important thing to do as a rookie. Overdriving the car and crashing is highly unproductive.

After you’ve learned to race cleanly, it’s time to join others on track. Go back into an open practice, and run clean laps just like in testing. There is usually quite a bit of crashing in these practices, so you’ll get a chance to practice wreck avoidance. Intentionally find packs of cars and pretend you’re in a race. Get used to having someone right in front of you, blocking your vision into the turn, and someone right behind you filling the mirror. This is what will happen in the race. Practice pit road entry and exit as well. Basically; do your homework. Once you’re comfortable and confident in your ability to run clean laps and not cause an accident, sign up for a race! Remember, you’re a rookie. Don’t ask too much of yourself, and focus on finishing the race. Have a good time out on the track, and learn as much as possible with every single lap. Most importantly, have fun!

David Williams on the lessons of online coaching

One of sim racing’s veterans, expert on both race and vehicle dynamics, driver for Coanda Simsport, and one of the VRS coaches: David Williams from Southampton, United Kingdom. We catch up to talk about what it’s like to coach sim racing online.

First of all, how did you get into sim racing and this role?

A still from Clownpaint’s promotional video from Live for Speed, 2009

From as early as I can remember I’ve loved cars and racing. I watched a kart race in person as a small child, and it captivated me. Most of my toys were planes, helicopters or cars. Basically anything with an engine. I dreamt of becoming a Concord pilot, and later a Formula One driver. Growing up on the small Channel Island of Alderney, karting was non-existent, so racing games became my hobby.

My first proper sim was Live for Speed in 2006, where I joined the team of Clownpaint Gaming. We did quite well and won championships, and shortly after the teamed changed it’s name to My3id Gaming where we had further success. iRacing then came onto the scene and most of the competition moved there so we followed suit. Again, the team performed very well, ultimately taking the iWCS title with Hugo Luis and continued to evolve as a whole, later becoming 3id Motorsports.

My3id Gaming in Live for Speed
My3id Gaming in Live for Speed

At this time, wishing to pursue real motorsport, I entered GT Academy in 2011, where I made it to the national finals in person at Brands Hatch, but was beaten badly in the gaming element where random cars and tracks were chosen for three lap races. In 2012, I prepared much better, and made it through to the European final at Silverstone. This to date was the best experience of my life, pushing awesome machinery to the limit under the eyes of current and ex F1 drivers. At the end of the week I lost the chance for the final shootout for the overall win through the judge’s decision, but I have no regrets.

Later, 3id Motorsport’s team founder, Jack Basford, parted ways and took the name with him, and so a new team known as Coanda Simsport was formed from the remaining members. Taking a back seat from sim racing, I entered two more racing competitions, Want2Race and the Team HARD VW scholarship, both of which would prove valuable learning experiences with professional on-track tuition.

My3id Gaming in iRacing

Then in 2016, Virtual Racing School became Coanda’s title sponsor and partner, and Rens (Broekman), Martti (Pietilä), Martin (Krönke), and me took it on ourselves to become driving coaches, which was new to us all. I was confident in my knowledge of vehicle dynamics and racecraft, I knew the theory of going fast and dissecting that thought process, and wanted to share that with other people. I also had a good idea about race coaching, through the professional instruction in the various competitions I’d entered. The only thing holding me back was that I didn’t feel like presenting to people was a strength of mine, so I saw this as an opportunity to develop that.

What’s it like to teach someone online? I mean, you’re not in the same room with that person. Can you connect?

The benefit of real life race coaching is that you can be in the car with someone, so you can get a better feel for how they’re driving and how the car is reacting. But despite that, providing feedback while the student is driving can actually do as much harm as it does good. The advice maybe be good but it may also prove to be distracting. So in that sense, I think the format of coaching we provide is actually really good, because there’s enough time to carry out a very thorough analysis for which the student can take one or two key thoughts back out onto the track and manage at their pace. In addition, the VRS software is a hugely powerful tool, which is essentially an x-ray of the students driving, meaning nothing can be missed.

David (far right) on the 2012 Gran Turismo Academy

At what level should you look into coaching?

Many people have the preconception they need to reach a certain level before they can get coaching. But I believe that when you first start sim racing, that’s the best time to get coaching, before you’ve had a chance to enforce any bad techniques. The longer you continue with bad habits, the more difficult it will be to unlearn them. So my answer is; straight away!

Who would you like to teach?

Someone who is eager and willing to improve, and will do what it takes even if it requires a struggle. Many people write themselves off as not having enough “talent” before giving it a proper go, or make excuses for themselves such as blaming the setup. I also have friends who have a similar attitude which is very frustrating.

If you’ve learned the telemetry software, then why could you not go from there and learn yourself?

Yes, that’s very true. It’s worth saying I always try to make my student proficient with the software so they can analyse their own driving without me. However, it’s impossible to pass on everything there is to know about racing in one session, especially with regards to car dynamics and technique. I’ve had students who’ve had over ten sessions, and we still have plenty to talk about. Sometimes you just need a second pair of eyes in case you’ve missed something, and although you might be able to see where you’re slower, you might not understand why. Most of us coaches on VRS now have more than an year of experience, so we’ve already seen many different patterns and repeated traits among our various students, meaning we can more efficiently assist new students better than ever before.

What’s the most common area your students need to work on?

Since most are already quite quick and within a second of the datapacks, most laptime is typically found during the transition from braking to steering, or put otherwise; the period from when you start to release the brake, turn in and reach the apex. For good drivers, that’s where lots of time can be lost or gained. It’s a very challenging part to get right which is why it separates quick drivers from the best, and I always emphasise this in our video tutorials.

If you can analyse everything with VRS, then why isn’t everyone at the limit?

It’s difficult to say. First of all, it’s impossible to define a limit. There’s a physical and somewhat more unknown mental limitation to everybody, which I wrote about here. This limit is the last tiny bit of ability which separates the best, but I also think it’s true that 99.99% of drivers never reach their own personal limit. So if you want to go faster, you must just assume that you have what it takes. The moment you say to yourself; ‘I can’t beat Martin Krönke’, your failure to do so is guaranteed.. But if you say; ‘I reckon I can beat Martin, I’ll put in the hours and do what it takes’, then it just might happen. The problem for most people is that they don’t have that attitude. It’s a lot easier to just say ‘well, he’s just better’, and give yourself that excuse. Martin is relentlessly determined, and that’s the main reason why he’s so near the limit.

So even though we can measure and analyse everything, the single biggest component of getting better is being relentlessly determined. If you want to call that talent, then sure. I think that mindset is true for anyone who’s successful, regardless of which field its in. And the brain is a curious thing. Clearly not everyone is physically cut out to be a top level 100m sprinter, but our mental limitations are way more flexible than we can imagine. For example, I learned to juggle when I was twenty, even though before that I believed only certain people could pick it up. I learned it in over three painful weeks, during which I was constantly dropping balls after just a couple of throws. Eventually my brain rewired itself to the point where I went from focussing like mad on each throw to now being able to have a conversation with you while juggling. It’s now a fully subconscious skill. Driving fast is a skill which can be learned in a similar way.

On of the many videos by David on the VRS YouTube channel

Do all of your students improve after coaching?

This one is actually difficult to answer because not all of my students are immediately faster the next time they drive having had a session with me. Most of them do find time straight away, but for many it’s more about setting them onto a longer term process with the right ideas and goals for how to eventually become a much better driver. I think it’s very important to appreciate that knowing why you’re losing time, and understanding how to be better doesn’t guarantee an immediate improvement. Sometimes deeply ingrained techniques and bad habits must be unlearned and replaced with better ones, which take time and concentration, and will often temporarily worsen laptimes. The important thing is that my students attempt to apply the changes we discuss, because in fixing the fundamental technique, the laptime will come later.

Being an online racing coach is a relatively new job. What would be your advice to people who also want to become an online coach?

I think it’s important to be a fast and accomplished racer before considering coaching, for two reasons. First, I think it’s good for your credibility, because why listen to advice from a slow driver? Secondly, you’ll be conscious of the struggles you personally go through, en route on becoming a great sim racer. So you can pass that knowledge on. To be a good coach, that self awareness and understanding is absolutely critical. So if you’re fast and you understand why you’re fast, well then there’s no reason you shouldn’t be able to help others too.

Dirt iRacer & go-karter Tim Ryan on racing on tarmac and mud

Meet Tim Ryan: Aussie from Perth, 19 year old, teacher in learning, driver of Evolution Racing Team (as teammate of Simon Feigl), and racer on dirt, whether it’s on go-karts or in iRacing.

Can you tell a bit about yourself?
I’m studying to become a teacher, and I try to balance dirt karting, studying and sim racing. I’m probably on the sim too much, which is influencing my studies a little bit.

When I was eight, my dad got me into go-karts, on dirt tracks. Since then I’ve always been racing, and I’ve progressed through the dirt-go kart series, and competed at state and national levels. But I love all forms of motorsports. As an Australian, I’m probably most keen about the V8 Supercars, which I think is one of the most competitive touring car championships in the world.

So, dirt go-karting is really a thing? An actual competition?
Yes, it is, and it’s a typical Australian thing. The go-karts on dirt are great. You’re sliding a lot, and since you only have a rearward brake, the kart is very lose. And I’m always getting dirty, heh.

How did you start with simracing?
On the Playstation 3 I had Gran Turismo 5, and jumped to iRacing in 2012, but it wasn’t until last year that I really took iRacing serious. I joined Evolution Racing Team (ERT), and although I think they took me as a development driver, I’m part of the #28 machine in the World Championship. I spend a lot of time on the technical aspects of racing too, so I also help making the setups. Through ERT I also got in contact with David Williams (VRS coach), and we did some coaching sessions together.

How did that go?
Great. Through the software, David and me were able to pinpoint problems in my driving. My lines were fine, but I was lacking lots of trailbraking, a thing I probably carried over from dirt racing, were it’s absent, so it wasn’t something I naturally did. For road racing I think the braking aspect is the most difficult but also the most important thing, because for most people it causes the most amount of time lost. From the sessions with David I also learned how to use the software on my own. I think I used to be half a second off David’s pace, but now it’s quite close.

What do you love about racing, whether it’s real life, sim, road or dirt?
I love the technical aspect of trying to improve and trying to find the competitive edge over the competition, whether it’s on the car or the driver.

Do you think dirt racing, either in the sim or real life, can benefit from telemetry too?
Yes. Actually, also in real life we use telemetry. Definitely not as advanced as road racers though, but we still monitor laptimes, coupled with RPM and GPS. We can see the lines and work on that.

How are you finding iRacing’s Dirt? And how does it relate to real dirt go-karting?
I’m really enjoying it, and I’m focusing on that a lot. I think it relates really well to real life dirt racing, especially the way the track is dynamically changing. There’s a great slot progression, which is the most important thing in dirt racing. In the sim it feels very natural, and I’m sure it allows me to stay sharp for the real dirt racing too, be more consistent on the weekends.

Do real life Dirt racers have an advantage on other sim racers?
Definitely. I think real life dirt racers are doing really well in iRacing too, I mean last week alone I gained 2k iRating. But I’m sure the sim racers will catch up on us, because it’s a different driving technique which they’ll have to learn.

Is dirt racing useful for road racers too, whether it’s sim or real life?
Absolutely. Dirt racing is really intense, you’re countersteering all the time, everything happens very quickly, and you need to pay a lot of attention. Lots of things require different techniques. Braking isn’t very important, but overtaking for instance, you must time your run out of a corner with a different line, position yourself and get alongside and overtake.

I apply dirt techniques in road races too. I find that when conditions are hot or tyres are wearing out, you’re sliding a lot more with the cars, and my dirt racing experience helps me learn to cope with the track progression and car control. So I think I’m smoother on the road than most people, where I’m always trying to limit the amount of slide through the smooth steering and throttle inputs.

What do you think is the secret to dirt racing?
It sounds simple, but it’s difficult. The most important thing to learn is to know where the grip is. It changes every lap. Races typically start using the inside lines from corners, but as cars use that line, the grip decreases. Your lines, whether it’s early or late apex, will change all the time throughout the race. If you can see where the grip is with your eyes, it helps massively.

And lastly, what’s your focus on?
My focus is to maintain my Pro license on the road side, and when iRacing starts a Dirt World Championship, I’m pretty sure that’s where I want to quality and compete at the highest level in.

Javi Part 2: Eyes on the Pro License

In March 2017, the Positive Simracing Driver Development Programme, powered by Virtual Racing School, kicked off with eight talented drivers. One of the them is Ecuador-born and USA-bound Javi Utreras, who we had interviewed last September. Javi’s has gone from 1.5k to 5k iRating in under a year, having only used the setups from the datapacks to get there.

Javi! You’re in the Positive Simracing DDP, how is it going?
I feel blessed to have been selected. Javier, the team principle of Positive Simracing, has done a great job. There’s a lot of chemistry in the team, we’re all very motivated to go faster and to win. And everybody is similarly paced with a similar driving style, so it’s not hard to put a setup together that works for all of us.

The circulation of drivers depends on availability, and soon I’ll also be driving with Roque Garcia and Roy Kolbe. The first race of the season, the Blancpain Endurance race at Road Atlanta, I drove with Justin Richesin. We qualified in third, and I started the race, Justin would finish it. I was saving fuel to extend the stint, but somehow we only refuelled for 100 litres instead of 120, so Justin had to pit again. Luckily for us, the leader had the same issue, and they also choose not to change tyres. So we passed them and won our first race with the new team! That was an amazing feeling.

How is your personal development going?
I finished the Blancpain Endurance championship in third place overal. It has been a journey from me, from 1.5k to 5k iRating in one year, and I’ve been enjoying it a lot. The higher you go, the more competitive and demanding the racing becomes, and everything needs to be more accurate. David and Rens have helped me so much, they’re amazing coaches. I’m now training very methodically, very goal oriented, and I’m keeping track of my races in a Spreadsheet, writing down the biggest events of the races, what I did well, what I did wrong, and what I need to do better next time.

What has been your biggest improvement?
I think it’s racecraft. It’s super important, because that’s how you stay out of trouble and keep the car on the track. Before, I sometimes had the pace but made mistakes overtaking, being too aggressive. One of my biggest challenges was to be patient, where and how to pass, or to wait until the guy ahead makes a mistake. I’m now more aware of my surroundings, more patient. And being able to pass really fast drivers, that’s an great feeling.

And your goal is still the same?
Yep, qualifying for a Pro license has been my goal since day one. Now I feel more confident I can do that. I gave it a try last year, but I wasn’t the level yet. Now I have the speed and awareness, and I think with the Positive Simracing Driver Development Programme team we can qualify with two teams, and I think we can fight for the championship.

What’s your advice to other drivers? 
We’re humans, sometimes we do things in the wrong way and nobody is telling us. The most important thing anyone can do is be nice and listen to a coach. You can have racing experience in real life, like me, or some experience with telemetry, but when you have a coach who identifies the thing you can improve, who analyses you with a different pair of eyes, and when you start addressing those things, that’s when you’ll improve.

And Rens and David are very honest. When I think it’s not my fault, they says ‘no, it was your fault’. Ouch. But then they explain it, and they’re right.

 

 

 

2.1: Oval or road?

The stereotype of oval racing is that racers just turn left, full throttle, and that therefore oval racing is easy. But there’s lots of skill involved in oval racing, especially with around forty cars with 725 horsepower fighting for the same piece of tarmac.

Whether you should pursue either oval or road racing (or both) is completely up to you. But here we dive into some of the differences here, as well as some of the similarities.

Differences in race procedures
In road racing, the car attempting to overtake should have its front tires up to the leading driver’s side before the corner, or else the corner is considered to belong to the leading car. On ovals, having any sort of bodywork next to the leading driver is enough to challenge the leading driver into the corner. This is because racing side by side is way more common on ovals, compared to road racing, where going side by side is potentially much more detrimental to each driver’s race.

Regarding pit strategy, road racing generally has very few, if any, full-course caution flag period in a race, which in turn allows the team to set one or two main strategies for the race. On ovals, because of the frequency of full-course cautions and how short the lap times are, strategies are often made on the go. Stopping for fuel, tyres, or both all depends on when the caution flies, who pits around you, and your track position.You’ll probably also go a lap down when pitting under green and be trapped a lap down if a yellow comes out directly afterwards. All these factors make oval racing strategies very diverse and improvisational.

All race starts on ovals are of the rolling kind, whereas road racing sometimes features standing starts.

In NASCAR oval racing, there is a ‘free pass’ or commonly known as ‘lucky dog’ rule. This means that the first car which is a lap down when a caution flag flies, gets to go around the track and regain a lap. Lapped cars can also receive a lap back if all lead-lap cars ahead of them pit and they don’t. This puts them directly behind the pace car, and they’re allowed to pass it and regain their lap on the last caution flag lap.

Oval racing is much more affected by dynamic track rubber buildup than road racing. Road racing usually has a fairly defined apex in each corner, and does not vary much throughout a race. On ovals, many of the turns have a wide radius, and some are extensively banked. This allows drivers to run the outside line. Due to ovals being usually much shorter in length than their twisty counterparts, this means that many more cars go over a certain groove on the track – and often. Races can consists of over 200 laps. This means more heat transfer onto the track, as well as rubber buildup. In NASCAR stock cars, more heat and rubber usually means a lower amount of grip. This causes drivers to ‘search’ around the track in the corners for more grip. Some will run the inside line, others the middle, and some may dare to go up by the wall if there is enough grip up there to compensate for the longer distance traveled.

Differences in setup approach
Since oval turns go in only one direction, the car is setup to be stiffer on the right side (because a left turn shifts weight to the right). On a road course, you would generally have a balanced (symmetrical) setup since you have left and right turns. On the ovals, the car is optimized to turn left. Everything in the car is made to turn in that direction. If you try a right turn with an oval setup, the car will not turn well at all.

Difference in skills required
One of the biggest differences between road and oval is the length of the turns. Road courses put more emphasis on hitting the apex, as more turns are short in comparison to ovals. On the oval side, turns are generally divided by the drivers into entry, center, and exit. When describing handling characteristics, the car may for example behave completely different at the entry of the turn compared to the exit. Drivers have to be able to split the turns of the track into different sections, and construct their setup for each phase of the corner. The driving skills required are fairly similar, but can have some key differences. The road side is more focused on quick reflexes and precise apexing, while the oval side centers on car control and adaptability to changing track conditions.

Similarities
At the end of the day, whether road or oval, all drivers push their cars to the limit to try and beat everyone else on the track. Oval and road racing are more similar than they are different. Drivers have to find the grip limits of their respective cars, and maneuver around traffic in order to get to the checkered flag first. Many drivers can run both disciplines competitively, but few can do them at the top level. As similar as these two sides are, they still take a different mindset to compete in each, and at the core have different cultures attached to them. But with that being said, racing is racing, and a true race fan will enjoy anything on wheels that goes fast!

3.1: Fundamentals: The traction circle

untitled-3Welcome to season two of the VRS Academy — let’s dive into racing on a more technical level. We’ll start off with the traction circle, which is a key element used to understand the grip available from the tyres.

Back in article 2.4 Driving basics, we summarised how the optimal lap is a combination of carrying the maximum speed on the best racing line. The best drivers can achieve this by understanding how to fully exploit the grip available at all times during a lap.

The traction circle
Tyres are responsible for providing a connection between the car and tarmac, and it’s through this connection that the driver is able to accelerate, brake and corner. The most important thing to recognise is that there is a finite limit to the amount of grip or force which can be produced in any direction.

To define this, we can visualise a diagram called the traction circle.

traction-circle-copy

The axes represent g-forces experienced in the car as a result of tyre grip in a single direction. At rest and when coasting in a straight line, the resultant forces are effectively zero and thus we are in the centre of the traction circle. During acceleration, the tyres produce grip in a forward direction, translating into a rearward g-force and propelling us along, whilst the opposite happens under braking when the tyres produce rearward grip, slowing us down. It’s a similar story when cornering, and this is when we see the tyres produce lateral (side) forces.

The limit of force the tyres can produce is defined by the red circle in the diagram which represents 100% of grip available. It is the goal of a racing driver to operate as close to this as possible, but to never attempt to go beyond it.

Looking at the circle, it’s very easy to understand that wheelspin in a Formula 1 car is caused by reaching the red line in the acceleration direction. It’s also easy to see how braking too hard would cause the wheels to lock up trying to exceed the red line, and finally obvious to visualise how going too fast for a given corner would cause us to demand more than 100% from the tyres in a lateral direction and cause understeer or a slide.

It’s more difficult however to understand when on track how the combined relationship between braking or acceleration, and cornering at the same time works, and this is where the traction circle helps us.

Using the full traction circle in all directions
Again back in 2.4 Driving basics, we recommended that the beginner driver entirely separates their braking, steering and throttle inputs. Whilst this is a good approach for the novice, it is clear that this driving style does not fully exploit the full limits of the traction circle and the diagram instead will look more like the following.

2

We can see here that the driver reaches the outer limit under braking, but then comes off the brake fully before then steering, once again reaching the outer limit but this time laterally.

A driver can better exploit the grip available at the tyres by combining braking, steering and acceleration, however first picture the following scenario. You’re approaching a right-hand corner, and you’re braking to 100% of the available grip, on the edge of the circle. You begin to turn into the corner whilst maintaining the same brake pressure, the front tyres then lock up and you immediately begin to run wide.

traction-circle-1

 

Looking at the diagram, we can see that since you were already on the red line in the braking direction, as soon as you turned the wheel you tried to demand some lateral force from the tyres, which would put your car outside the circle (if it were possible).

traction-circle-2

The correct technique is to reduce braking pressure as you begin to steer, so that you remain inside the outer extent of the red line. As you reach the apex (middle) of the corner, you should be using 100% of the lateral grip available with little to no pedal input. From this point onwards you can feed in the throttle so you remain on the outer circle up until you reach full throttle (and are no longer limited by the grip available).

 

Using telemetry within the VRS software
The driving analyzer on the app includes a traction circle which can be displayed by choosing the “driving style” tab, which reveals the following diagram:

This diagram represents “g force” in the direction in which the driver feels it. Braking is at the top, acceleration at the bottom and lateral g force at the sides. The above data is from turn 4 at Okayama with the MX-5, and we can see that the full extent of the grip available is well used throughout braking, transitioning to cornering, and finally acceleration – until full throttle. The MX-5 only has 2 driven wheels and isn’t very powerful which is why the car has so much more braking potential when compared to acceleration.

Up to you

Continue reading with 3.2, where we explain the ideal racing line, which you can combine with your knowledge of the traction circle!