5.4: Spring rates basics (Formula Renault 2.0)

Untitled-6(If you haven’t read article 5.3 about anti-roll bars, please do that first, because this article builds on the same basics of physics.)

From the Skip Barber, we progress into a faster and more complex car: the Formula Renault 2.0. The FR 2.0 has more setup options available, including an important one, which will vary greatly between circuits: the selection of front and rear springs. The spring rates hugely affect mechanical grip, but also aerodynamics, which may surprise you.

The most common type of spring used in race cars is the coil spring, which is typically installed together with a damper (see picture). For this article though, we’ll focus solely on the coil spring, and ignore the damper until a later article.

Spring rates and their effects
The spring rate is the measure of spring stiffness, and represents the amount of force required to compress the spring a certain distance. It’s measured in Newtons per millimeter (N/mm) or pounds per inch (lbf/in).

  • A higher spring rate gives a stiffer spring, so there’s less displacement per unit of force (the spring compresses less easily).
  • A lower spring rate gives a softer spring, which allows more displacement per unit of force (the spring compresses more easily).

A spring rate adjustment affects the following:

  • Weight transfer causes the ride height to change. For instance, during braking a car with softer front springs compresses more on the front, which pitches the car forward (dynamic reduction of ride height at the front). This impacts the mechanical grip of the car, because it changes the center of gravity. Aside from mechanical grip, an increased pitch (also known as rake) may also have aerodynamic effects, because the angle of the car changes. And during cornering, lateral forces cause the body to ‘roll’ which compresses the springs on the outside tires. Stiffer springs will reduce body roll. See the illustration for the difference between pitch and roll.
  • Aerodynamics will cause the ride height to change. For example, softer springs will compress more on the straights, as higher speeds generate more downforce. Lower dynamic ride heights are advantageous in reducing aero drag (unless the floor is scraping the track!).
  • The ‘bounciness’ of the car. For example, with stiffer springs, going over bumps and curbs may cause one or more tires to get momentarily unloaded or completely lose contact with the track, which would cause handling issues. Going with softer springs could solve the ‘bounciness’, but in return could hurt the pitch and roll attitude of the car, and may influence suspension geometry (such as camber), and consequently hurt aerodynamic effects and possibly cause aero-related handling issues.

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As we see, springs don’t control a single variable in a straightforward way. So, finding the optimal spring rate is a matter of finding the right trade-off between the above effects, which is often a compromise. In practice, when setting up the car, adjusting spring rates comes in handy when optimising aero effects, and the tradeoff is typically between aero related time gains (lower drag on the straights) and car handling (more downforce in the corners).

The nature of the track would typically determine the baseline you start tuning from. With this we mean the bumpiness of the surface, and the lengths of the straights, and whether there are many fast or slow corners.
On tracks with fast straights and many flat, slow corners (such as Gilles Villeneuve, Montreal), you’d like to start with stiff front springs and soft rear springs. Such a setup would produce more rake (and downforce) in the slow corners and less drag on straights.
On tracks with short straights and a wide range of corner speeds (such as Motegi), you’d like to start with stiff springs on both the front and the rear. This would allow you have a car with more consistent aero performance in all corners regardless of speed.

Most tracks are in-between, so you’d want to pick a baseline for the overall profile, then look at the track specifics. For example, a bumpy slow track like Sebring could need softer springs.

Applying it to the FR2.0
Let’s get to know the suspension layout for the FR2.0. As you can already see in the setup-screen, there is only one center mounted spring and damper in the front, with non adjustable ARB. In the rear are two separate spring and damper units. Unlike the front ARB, the bar in the rear is adjustable in stiffness.

fr2.0-illuUntitled-1

This single spring design at the front is called a monoshock. It is characteristic of a monoshock that the front spring has no effect on roll-stiffness. It only provides stiffness in heave (vertical) motion. This essentially causes spring stiffness to have no significant effect on the mechanical balance (lateral load transfer distribution and roll) of the car. And so the front roll-stiffness is solely controlled by the front ARB, which is adjustable in the real car, but is fixed in iRacing.

In contrast, with the two springs at the rear of the car, roll stiffness is influenced by both the adjustable rear ARB and the rear springs. In practice, you wouldn’t make spring rate adjustments to affect roll-stiffness. If a spring rate adjustment (for a different reason) results in undesired impact on roll-stiffness, you’d counter that effect with an ARB adjustment.

The regulations allow the FR2.0’s ride height to be very low, as a consequence you can run the stiffest front springs and still achieve your desired front ride height. This simplifies the front spring rates setup. In general, aim to run the stiffest springs that still allow you to go over bumps (if a curb is giving problems, you may not want to counter it through setups, but just avoid hitting it). Finding out the optimal rear spring rates will mostly be a matter of how much you want to vary the dynamic ride height in the back. Stiffer rear springs give you a more consistent handling through the corners, while softer rear springs will give less drag on the straights.

Over to you

Try fiddling with the spring rates, and see if you can improve your laptime with it. For instance, load a session at Silverstone Historic. The circuit has fast corners and fast straights, so a compromise is needed between the two baselines suggested above. You pick either baseline as a starting point, for example stiff front and soft rear. From there stiffen the rear and see if it leads to laptime improvements. Because the rear spring rate changes multiple parameters of the car, such as the ride height, you could correct those accordingly to maintain the same static ride height. You can also use the anti-roll bar to help restore the balance of the car, just never change it together with the spring rates, because it makes it hard to tell which change is causing which effect.

The real & virtual Formula Renault 2.0 and Brad Dias’ racing life

Untitled-1Having recently signed with reigning Asian Formula Renault champions BlackArts Racing for the 2017 season, the twenty year old Brad Dias from India is making progress on the motorsport ladder. He’s also an avid simracer, being coached through VRS by Martti Pietilä.

Brad, you’re from Goa, India. From a European perspective, motorsport culture doesn’t seem as dominant as over here. There was the Indian Grand Prix, we had drivers like Karthikeyan and Chandhok, but now everything seems settled down again. Was it difficult for you to get started?
There are plenty of affordable four-stroke karts and tracks to be found, which is where I started too. I moved onto a small league, and the national rotax max championship after that. Last year I moved into cars, as I was awarded a scholarship to do a full season in the Indian MRF Formula Ford 1600 Championship. But it’s true that there isn’t a lot of grassroot motorsports in India, which is why many Indians, like me, are going abroad to race in higher classes. Motorsport is one of many things that is growing in India, but it will take time.

Brad onboard of the Formula Renault 2.0.
Brad onboard of the Formula Renault 2.0.

Now you’re in Hong Kong, readying for the Asian Formula Renault series. How’s iRacing
helping with that?
I’m practicing the same techniques and skills which you need on the real track. In iRacing, whatever good habits you pick up also apply in real racing. iRacing has the Formula Renault, which is nearly identical except for the tyre I’m racing with. I’m also practising a lot with the Skip Barber, which because it’s slower, I tend to better analyse my driving style. Another benefit is that it helps me become more adaptable with my driving.

I really wish I could go back and have started sim racing years ago, when I started racing in real life. I think my progress would have been even better.

How’s the VRS telemetry software helping?
I use it all the time. I’m comparing my own laps to each other, and to the datapacks, because those are the laptimes I’m striving to achieve. I’ve been working with Martti (Pietilä), and he’s helping me with setups, fuel levels, and to figure out where I can progress. I think if you understand where or why you’re losing time, you can apply what you’ve learned to real life. Right now, my focus is mainly on getting faster by improving car control and consistency. I can see what it takes to go fast, but putting it together without making big mistakes on the sim, that’s a real challenge.

Sidequestion here, why do you love racing?
Hmm (pause). That’s actually a difficult question. I think why I like it so much is that you can always search for more. You never stop improving. To never be perfect is both interesting and humbling. The great thing about racing, is that it works in various ways in your life. To succeed in motorsport, you need to be physically fit, especially in a real car. You need to work well with people, also in a top sim racing team. Racing teaches you many life skills, I think it even teaches you to be a better person. Apart from the speed and adrenaline, that’s probably the biggest motivation for me. Competition means you’re always pushing for more. Racing others, that’s the best part.

Exiting the pits.

And this applies to both simulator racing and real life racing?
Yes, it’s very much the same – that’s why I’ve taken to iRacing. I really enjoy it. Apart from the lack of physical demands, I couldn’t ask for something better at home.

Are there differences?
Both have their advantages and disadvantages. Right now, I feel sim racing is so competitive. And what I really like is that there’s no excuses. In real racing it’s really easy to blame the car, and other factors. But you don’t really have that in sim racing. It’s completely down to the driver. That’s why I love sim racing. In real racing, the adrenaline is really there. You’re sometimes inches away from having a crash, always striving to be on the limit. That’s the most exciting part of real racing

Looking long-term, what’s on your mind?
My focus is on my racing career in real life. I’d like to continue the progress I’ve been making, and this year my goal is to win the championship, and to move from Formula Renault to Formula Three next year. And from there to keep moving up the motorsport ladder.