Managing a simracing team: Javier Álvarez, team principal of Positive SimRacing

Javier Álvarez Benedí from Valladolid in Spain is the principal of the Positive SimRacing team, both spiritually as well as functionally; making the team grow with a business-like determination and can-do mentality. And it’s in this role that Javier is hugely influential in tutoring new sim racing talent.

What do you do during the day as your full time job?
In the government of the Castile and León region of Spain, I work a lot with people and teams as a strategist on long term plans and future innovations. And I’ve also been a scientific writer for over fifteen years.

How did you get started with Positive SimRacing?
In 2009 I was competing as a driver in Spanish sim racing championships, in sims like rFactor and games like F1 Challenge. Back than many Spanish drivers didn’t speak English, and didn’t have an international orientation, but I could see that sim racing would become an international eSport.

So, in 2012, I started to look for international championships, and joined Formula Sim Racing (FSR), in rFactor. There I found it was very difficult to start a team in that environment, because there was not enough drivers’ market. Basically, three teams dominated the grid and each had about ten drivers, which made very difficult the growth of new teams. But we had a different vision and philosophy: we saw the sim racing as something to be carried out beyond the sim racers, involving the general public and sponsors. Then, I met Jackson Wendt, and we started Positive SimRacing (PSR), maybe against the odds. Around this same time, the Royal Federation of Automobile of Spain hosted a sim racing competition, and we thought ‘let’s use this ‘, so we recruited some drivers from the top ten of that competition.

The first two years were a big challenge, because we weren’t such a strongly bonded team, more a group of drivers. For other teams it was really easy to steal our best drivers. Yet some people stayed and from this we grew into a team, more structured and moving up the ladder.

In 2014 we moved to iRacing, because there was more potential to grow and the competition was bigger. But because only three or four drivers joined the switch, we basically had to start the team from scratch again.

How does a team bond?
Some drivers, particularly young ones, may be very ambitious and don’t want plans spanning multiple years. They want to grow fast and become frustrated if they think they don’t have a good car setup. For them, it doesn’t matter if their driving style still needs work. With people who need results quickly like that, it’s nearly impossible to build a long term project.

But then, there are drivers that think long term and stick to the team. They have what you could call a philosophy, and we build a shared vision for the team. We’re very people focused. For instance, we don’t like to ‘steal’ drivers from other teams, we develop our own drivers. And that’s also why I think the PSR Driver Development Programme (DDP) with VRS is going so well. We invested lots of time in selecting the right people, and collaborating with drivers already in the team. The personal touch is what makes this strategy work.

How can philosophies differ among teams?
Maybe identity is a better word. There are teams who are elite and they only have to call a certain guy and he’ll join. Their main goal is to be at the limit and to win races. Although we won the SkipBarber 2K World Cup and took wins and podiums in other big events, we’re not at that level yet. We want to get there of course, but we need to develop the drivers and that takes time. This is our vision and we want to generate added value this way.

For this, we work together as a team. For instance, if a driver is in P4 and his teammate takes in P1, that’s like a win for both. We don’t have scenarios like Hamilton versus Rosberg in 2015-2016, or Hamilton versus Alonso in 2007. Everybody is committed to the success of the team. The identity and the sense of belonging to a project are essential parts of a team spirit, and I believe this is our niche.

Teams like Coanda don’t have a team manager role. Is this a different philosophy and
do you think one philosophy is better than the other?
I think it’s different, because Coanda may not have anyone in an official team manager role, however, drivers certainly assume leadership. It may not always be one and the same person, but they must have leadership within the team. They may have few but elite drivers, and they seem to aim to be an elite team with only a few elite drivers. A very good model, if you can make it work.

Coanda is perhaps the reference in modern sim racing, and beyond their sportive success and impressive results, their collaboration with VRS in improving the driver development constitutes a huge added value, which should be recognised by all the community.

Could you say you’re like a learning institution? To use an F1 comparison, like the
Sauber team?
Yes, that’s part of our philosophy, and it applies even to non-driving-related learning. I try to pair up Spanish drivers with English speaking drivers, so they learn English. And we focus on driving analysis and collaborations, like with VRS now. We think this is our added value to the drivers and the sim racing community.

How is the VRS DDP programme going?
We had over fifty applications for the DDP, but it was hard to select eight people. So we did extensive interviews and analysed profiles, and it looks like we’ve did a great job. Despite everybody having real life commitments and not always having 100% attendance in the practices or races, we’ve finished with two teams in top ten of the Blancpain Endurance Series.

Now we also have a junior programme with less intensity, and they’re improving at an incredible rate. They’re ready to join the main programme or be reserves (some of them are as fast as the top guys). So yes, I think the programme has gone well, in terms of results, as well as in terms of team building and driver development.

How do you manage that, how time consuming is it?
The management ‘overhead’ is significant. We had to spend a lot of work on this new structure, organising coaching and testing sessions, monitoring every driver individually, with individual meetings. This is huge! Can you imagine eight drivers and another eight drivers in the junior programme. Lots of work involved. But now we’ve appointed drivers as the ‘captain’ for each team, and this works quite well.

What prepares you for managing a simracing team? I mean, there’s plenty of tutorials
on racecraft, but nothing on managing a simracing team.
It’s not just life experience that helps, but also training. I mean, not just to practice and experience, but also through courses. I did this kind of training with my real life. I think my experience from work also helps, working with people with very different backgrounds helped me a lot.

Do you talk to other team managers?
Not really, with a few exceptions. And, until my knowledge, there is no team manager association. There was one in FSR, a team owner association, which is the only example that I know. However, team associations demand a clear common vision and managers working for the benefit of the group, which is very ambitious, if even realistic. So I don’t miss it. However, nowadays we have good contacts with managers of several teams, such as Blue Flag Racing and others. These contacts are usually very beneficial for the course of the competitions.

As the team principal. What do your tasks involve?
Team management is very demanding on time. For example, this morning I was scared to open Facebook, but maybe there are between fifteen and twenty messages. Some weeks I have to devote twenty or thirty hours. It’s like a second job. So we’ve decided we need to make it more sustainable, and that the team mustn’t depend on one person. If I can’t make it then the team shouldn’t stop. Two years ago we segmented the team into small and strongly bonded sections, and so for instance the Skip Barber team is six driver and one manager. I work with the managers, mostly all the time.

They can also work independently. In my dream, I would only decide on the strategy, budget and time. But often you’ve to talk and ask people what they want, and have the opinion of everybody. It’s always a balance between leadership and a full democracy.

What are difficult decisions you have to make sometimes?
To decide to let a driver join when he asks to join the team. When we were small, we always let everybody join. Now we’re careful, not to upset the balance. It’s difficult to really analyse someone and to anticipate, because when you say no to a driver you may have lost a good opportunity for the future. But then, if you decide to add a driver and he’s not a good addition to the team, he can upset the balance. So that’s one of the most difficult decisions.

Maintaining that balance can be difficult in another way too. In 2012 we had just started, but our philosophy changed a bit, so some of our core drivers sometimes feel a bit out of the team, and they don’t want to analyse their performance every week. But they still want to be part of the family, not all the new things, so we had to make that compatible with the evolution of the team. We had a lot of discussions to find a solution, so now we’ve started the ‘Positive Drivers Club’.

So what does it mean to you, when one of your drivers succeeds?
Several levels of happiness. First your project is succeeding and you get rewarded for all the work and patience, and also because you see your friends, people that you’ve helped and who’ve helped you, you see them succeeding. Maybe that’s the best feeling in life, when someone achieves something. When it has been a difficult journey, there’s also more happiness.

This applies to simracing, but maybe also to all of life?
For sure! Sim Racing is not only competition. It’s a sport that fosters personal and brain development, and there are scientific journals and that publish the benefits of gaming and development. Also concentration. I can do a race two hours without a mistake. But then I can’t sleep afterwards because my brain can’t sleep. And beyond that, as you say, it’s like everything in life. We put time, money, energy, to achieve something. Achieving something, at the end of the day, is the meaning of life.

What’s your goal looking forward?
For myself, I’d like my role to be less important so I can step back from day-to-day to focus on growing the budget and sponsors. It’s a matter of maturing the team. Now we’re working with the segmentation and managers, and I think in the next few years we can consolidate this.

As a team, we want to be in the iRacing World Championship Grand Prix Series, the Blancpain Endurance World Championship and the Skip Barber 2K Cup. Then we enter the top twenty, go to top fifteen. Maybe those are the last steps for the team, in terms of maturity.

You don’t aim to win those championships?
I think that’s too far. We want to be realistic. We would like that, but it’s too far. We don’t think this will happen within the next three years. For 2018 to 2020, the top 15 is a more realistic target, and later we will go for the top 10. Also, we are not obsessed with that.

5.6: Camber & Toe

In article 5.5 we’ve covered ride height, and with this article we’ll continue the setup adjustments on the suspension, namely camber and toe. We’ll go over both of them together, as their effects are tightly coupled.

Click for full-res

Camber
Camber is the vertical inclination of the tire. Zero camber means that the tires are straight, perpendicular to the road and parallel to each other. With positive camber, the top of the tires points outwards of the car. With negative camber, the top of the tires points inwards.

Toe
Toe is the angle the tires are rotated around their vertical axis, looking at them from above the car. You have no toe if the tires are parallel to each other, along the direction of the car. You have toe-in when the tires point in towards each other, and toe-out when they point away from each other.

The effect of camber on available grip
As you go through a corner, the cornering force (as discussed more thoroughly in 5.3) causes the car to roll and the tire to deform, as it twists between the car which wants to go one direction, and the track that’s going the other direction. This is called lateral tire deflection.

With zero camber, the force on the tires are equally distributed along the contact patch when you’re standing still or driving in a straight line. This increases the available grip under straight line braking and acceleration (assuming no camber gain). Cornering with zero camber causes one side of the tire to unload, while the other side of the tire takes more load. This is unequal load distribution and lowers the overall available grip on the tire, just when you need it most: while cornering!

With negative camber, the force distribution along the contact patch is somewhat unequal while driving in a straight line. However, when cornering forces and carcass deflection come into play, they can negate the effect of negative camber, equalising load distribution along the contact patch. This maximises the available grip on the outside tires (which are the ones taking the heavier load), exactly the moment when the car is limited by its available grip. This is the exact reason why typically on road cars you’d use negative camber.

Tradeoffs of using camber
As always, nothing comes for free. While camber can help cornering, it causes additional heat, more tire degradation and uneven wear pattern on the tires. You should also realise that you are trading off traction on a straight line (braking and acceleration) with cornering grip. This means that the track profile is a determining factor on how much camber you want to run. In general, a track with mostly straights and low speed corners, you’d run lower camber; and on tracks with lots of bends or high-speed corners, you’d run more camber. And, as always with mixed profile tracks, you’d have to experiment different settings to see where you can gain more time; on the straights and low-speed corners, or high-speed corners.

Camber and vertical stiffness
Vertical stiffness of the tire is hugely tied with tire pressures, as discussed in 5.2. This is mostly to be considered on tires with high sidewalls. Having the tire inclined at an angle may cause the sidewall to deform a little. The effect is that of a softer tire without changing the tire pressure. As of time of writing, this really is only something to consider with two cars on iRacing, the Williams FW31 and the McLaren MP4-30.

Effects of toe-in and toe-out
There is one more effect of camber that we haven’t mentioned yet. If you roll a free tire at an angle, it would want to follow an elliptical trajectory instead of a straight line. In other words: an angled tire wants to turn. The force that causes this effect is called camber thrust. This results in a bit more friction, heat and wear, which can be offset by a toe-out adjustment. You can also use a toe-out adjustment to get the slip angles of the front tires in a more optimal spot. So you’d typically run some toe-out on the fronts.

Toe adjustments on the rear tires also have an effect on car handling. Toe-in on the rear creates understeer, which can help with cars that are oversteery on exit. The tradeoff is wear and heat in the rear tires. Toe-out on the rear is generally wrong, as you’re likely to get more oversteer on exit.

Up to you

While building a setup, go through the order of tire pressures, anti-roll bar, ride height and spring rates. If you have that set, experiment with the camber angles to find the optimal balance between speed in the corners and on the straight. Use toe-out on the front tires to counteract camber thrust, and possibly toe-in on the rear tires, to optimise handling.

Phil Mishaga on sim racing and using telemetry and coaching

A Californian iRacer currently living in Europe: Phil Mishaga is a driver for the Positive Simracing team, as part of the VRS-powered Driver Development Programme. We catch up with him to talk about sim racing.

What do you do during the day?
Well, for the past eleven years, I’ve worked in the medical field, and it has pretty much taken me all over the world. The US, the Middle East, Europe, Asia – basically every continent apart from Antartica. I’m now living in Europe.

I’ve been enjoyed racing my entire life. My grandfather and dad are big car guys and with my dad, we’d watch Nascar, IndyCar and Formula One. I like the spectacle which oval racing brings, but I love the technical aspect of road racing.

And how did you get into sim racing?
Years ago I stumbled on an online Forza league which was ran very similarly to iRacing, and they had lots of racing tutorials on their website, including ones made in iRacing. While watching that, I wondered, ‘But what’s this iRacing?’. I had never touched a PC before then, but I bought one to give iRacing a shot, and the next weekend I bought a full fledged gaming computer, and later a full rig. In 2016/2017 I had to stop sim racing for a while due to traveling and occupational obligations, but now I’m fully back again.

So why do you love racing? Or sim racing specific?
Well, couple of things. I looked into getting into any kind of road racing, but it’s pretty difficult, as I have a few things not going for me. I relocate a lot, and then there’s the financial aspect of it. Yet sim racing gives me exactly what I’m into. The technical aspect of the setup of the car, and even the technical nature of the tracks, how they rubber in and heat up. It feels like a very complete experience, as if I’m actually on the track. I even get the thrill from it, an almost abnormal sense of nervousness, during the loading screen before the race.

When did you start using telemetry?
Well, I always knew of telemetry, from watching different kinds of racing on television. I knew it was something I should use in iRacing too, but I didn’t realise just how powerful tool it was, until I did a coaching session with VRS. It’s like an x-ray of your racing, showing everything.

After the session I cut down on how much I raced, and focused on making time count. I worked with Rens (Broekman) for a good part of last summer, and he steered me into the direction I needed. I saw what he was doing in the car, and it improved me massively.

You went from 1k iRating to 3k within 8 months. How did you do it?
When I first started working with Rens, I was told something so simple it hurts to hear it: ‘You can’t win a race you don’t finish.’ It’s common sense, but it’s so easily forgotten in the heat of a race. With that in mind my first focus was on finishing races. Then my priority was to finish in top 15, then top 10, and now it’s top 5, but I always focus on finishing the race. So, I contribute the gain in iRating more on becoming a smarter racer, not taking unnecessary risk. It’s a lot easier said than done.

What helped me most is how to brake correctly. With learning how to use the brakes correctly improved my car control, which helped improved my consistency. Once I was doing consistent laps it was very easy to compare to the telemetry and then change one thing at a time like turn-in, braking point, apex, etcetera. Then I would just keep changing one thing at a time until I hit the goal the coach would set for me at each track.

What cars do you love driving?
I love closed wheel cars. My favourite cars to run are the GT1’s. But I also like the GT3 cars, they’re very manageable. And then the endurance aspect adds a whole new dimension of strategy to the races.

Did you drive with a team before?
I was in a team last year, and it was great. They had just started their road program, and it really opened up the world of iRacing to me. Later, we parted in good terms though, and I did a ProtoGT season on my own, and then the Positive Simracing program came up.

Which now I think is going really well. Obviously, when you put so many new people together, you need to get used to the new routine. But I think we solidified really well. Everyone chats, and of course everything is sim racing related, so we are very focused. We’re all able to run a similar pace, and all motivated and like minded. We all aim to be competitive at a pro level. And I think we’ve been getting some good results. It’s exactly what I was looking for.

And to end, any advice to fellow simracers?
I would say, practice a lot more than you race, and don’t use race sessions to learn the track. Also, find a class and car you’re really passionate about, one you enjoy driving, and stick to it.

Javi Part 2: Eyes on the Pro License

In March 2017, the Positive Simracing Driver Development Programme, powered by Virtual Racing School, kicked off with eight talented drivers. One of the them is Ecuador-born and USA-bound Javi Utreras, who we had interviewed last September. Javi’s has gone from 1.5k to 5k iRating in under a year, having only used the setups from the datapacks to get there.

Javi! You’re in the Positive Simracing DDP, how is it going?
I feel blessed to have been selected. Javier, the team principle of Positive Simracing, has done a great job. There’s a lot of chemistry in the team, we’re all very motivated to go faster and to win. And everybody is similarly paced with a similar driving style, so it’s not hard to put a setup together that works for all of us.

The circulation of drivers depends on availability, and soon I’ll also be driving with Roque Garcia and Roy Kolbe. The first race of the season, the Blancpain Endurance race at Road Atlanta, I drove with Justin Richesin. We qualified in third, and I started the race, Justin would finish it. I was saving fuel to extend the stint, but somehow we only refuelled for 100 litres instead of 120, so Justin had to pit again. Luckily for us, the leader had the same issue, and they also choose not to change tyres. So we passed them and won our first race with the new team! That was an amazing feeling.

How is your personal development going?
I finished the Blancpain Endurance championship in third place overal. It has been a journey from me, from 1.5k to 5k iRating in one year, and I’ve been enjoying it a lot. The higher you go, the more competitive and demanding the racing becomes, and everything needs to be more accurate. David and Rens have helped me so much, they’re amazing coaches. I’m now training very methodically, very goal oriented, and I’m keeping track of my races in a Spreadsheet, writing down the biggest events of the races, what I did well, what I did wrong, and what I need to do better next time.

What has been your biggest improvement?
I think it’s racecraft. It’s super important, because that’s how you stay out of trouble and keep the car on the track. Before, I sometimes had the pace but made mistakes overtaking, being too aggressive. One of my biggest challenges was to be patient, where and how to pass, or to wait until the guy ahead makes a mistake. I’m now more aware of my surroundings, more patient. And being able to pass really fast drivers, that’s an great feeling.

And your goal is still the same?
Yep, qualifying for a Pro license has been my goal since day one. Now I feel more confident I can do that. I gave it a try last year, but I wasn’t the level yet. Now I have the speed and awareness, and I think with the Positive Simracing Driver Development Programme team we can qualify with two teams, and I think we can fight for the championship.

What’s your advice to other drivers? 
We’re humans, sometimes we do things in the wrong way and nobody is telling us. The most important thing anyone can do is be nice and listen to a coach. You can have racing experience in real life, like me, or some experience with telemetry, but when you have a coach who identifies the thing you can improve, who analyses you with a different pair of eyes, and when you start addressing those things, that’s when you’ll improve.

And Rens and David are very honest. When I think it’s not my fault, they says ‘no, it was your fault’. Ouch. But then they explain it, and they’re right.