Name="OP_unique" ReadOnly="0" Device Count="3" Device Weight="0" // Only used on predetermined devices to prioritize them when starting game first time Keyboard Steering="0.2" Keyboard Throttle="0.5" Digital Throttle Release Deceleration="0.8" Keyboard Brake="0.5" Digital Brake Release Deceleration="0.8" Keyboard Clutch="0.2" Analog interpolate sector1="0.0" Analog interpolate sector2="0.0" Analog interpolate sector3="0.0" Analog interpolate return multiplier="4.0" // Interpolate speed multiplier when the wheels are returning towards the center Force Feedback="1" Mouse Steering="0" // Use mouse left/right movement to steer Gear Select Button Hold="0" // Enable this option if using a gear select device that holds down a joystick button while in a gear and releases all buttons in neutral (such as the Act-Labs USB Shifter) Alternate Rearlook Activation="1" // if left look and right look are both pressed, rearlook becomes activated HMD Pitch Exponent="1.0" // Exponent to apply to pitch tracking. > 1.0 makes tracking near-center slower, > 0 & < 1.0 makes tracking near-center faster. HMD Yaw Exponent="1.0" // Exponent to apply to yaw tracking. > 1.0 makes tracking near-center slower, > 0 & < 1.0 makes tracking near-center faster. HMD Roll Exponent="1.0" // Exponent to apply to roll tracking. > 1.0 makes tracking near-center slower, > 0 & < 1.0 makes tracking near-center faster. Options Num Controls="156" // Number of configurable controls displayed in options Freelook Mouse Pitch Speed="0.001" // Freelook pitch speed when using mouse. Freelook Mouse Yaw Speed="0.001" // Freelook yaw speed when using mouse. Freelook Keyboard Pitch Speed="1.5" // Freelook pitch speed when using keyboard. Freelook Keyboard Pitch Accel="4.0" // Freelook pitch acceleration when using keyboard. Freelook Keyboard Pitch Decel="4.0" // Freelook pitch deceleration when using keyboard. Freelook Keyboard Yaw Speed="1.5" // Freelook yaw speed when using keyboard. Freelook Keyboard Yaw Accel="4.0" // Freelook Yaw acceleration when using keyboard. Freelook Keyboard Yaw Decel="4.0" // Freelook Yaw deceleration when using keyboard. Freelook Up Limit="0.1" // Freelook Up Limit, between 0 and 0.25. Freelook Down Limit="-0.15" // Freelook Down Limit, between 0 and -0.25. G27 Led range low="0.81" // Min: 0.00, Max: 1.00, Default: 0.81 G27 Led range high="0.96" // Min: 0.00, Max: 1.00, Default: 0.96 Steer Ratio Speed="0.0" // Speed at which low speed steering lock override ends (for pit navigation, units are meters/sec, 0.0 to Shift Delta Time="0.05" // Minimum time between shifts Led Display Enabled="1" // Steering Wheel Led Display Enabled Setup Control Set="0" // used in menus to determine if walkthrough setup should run when entering Control Options Control - Steer Left="(1, 2, 0, 0)" Control - Steer Right="(1, 1, 0, 0)" Control - Accelerate="(1, 7, 1, 3)" Control - Brake="(1, 9, 1, 4)" Control - Clutch In="(1, 1, 2, 0)" Control - Shift Up="(1, 42, 2, 8)" Control - Shift Down="(1, 41, 2, 8)" Control - Ignition="(0, 89, 0, 0)" Control - Starter="(0, 89, 0, 0)" Control - Pit Speed Limiter="(1, 22, 2, 8)" Control - Driving View="(1, 39, 4294967295, 8)" Control - MoTeC Flip Page="(1, 25, 2, 8)" Control - Look Left="(1, 8, 4294967295, 3)" Control - Look Right="(1, 7, 4294967295, 3)" Control - Rear Look="(1, 10, 4294967295, 4)" Control - Previous TC step="(1, 13, 2, 8)" Control - Next TC step="(1, 19, 2, 8)" Control - Activate First TC preset="(0, 89, 0, 8)" Control - Activate Second TC preset="(0, 89, 0, 8)" Control - Activate Third TC preset="(0, 89, 0, 8)" Control - Activate Fourth TC preset="(0, 89, 0, 8)" Control - Activate Fifth TC preset="(0, 89, 0, 8)" Control - Activate Sixth TC preset="(0, 89, 0, 8)" Control - Reverse Gear="(0, 89, 0, 0)" Control - First Gear="(0, 89, 0, 0)" Control - Second Gear="(0, 89, 0, 0)" Control - Third Gear="(0, 89, 0, 0)" Control - Fourth Gear="(0, 89, 0, 0)" Control - Fifth Gear="(0, 89, 0, 0)" Control - Sixth Gear="(0, 89, 0, 0)" Control - Seventh Gear="(0, 89, 0, 8)" Control - Neutral="(0, 89, 0, 0)" Control - Reset Car="(0, 89, 0, 8)" Control - Pause="(1, 30, 4294967295, 0)" Control - Restart="(1, 18, 2, 8)" Control - Instant Replay="(0, 89, 0, 8)" Control - Headlights="(1, 17, 2, 8)" Control - DRS="(0, 89, 2, 8)" Control - Additional Shift Up="(0, 89, 0, 8)" Control - Additional Shift Down="(0, 89, 0, 8)" Control - Brake Bias Front="(1, 20, 2, 8)" Control - Brake Bias Rear="(1, 21, 2, 8)" Control - Regeneration Amount Incr="(0, 89, 0, 8)" Control - Regeneration Amount Decr="(0, 89, 0, 8)" Control - Toggle Driver Name Tags="(0, 89, 0, 8)" Control - Toggle Virtual Mirror="(0, 10, 0, 0)" Control - Toggle Position Bar="(0, 89, 2, 8)" Control - Toggle Raceline="(0, 5, 0, 0)" Control - Toggle Ghost car="(0, 4, 0, 0)" Control - Toggle Position Bar Settings="(0, 89, 0, 8)" Control - Toggle Free Look="(0, 89, 0, 0)" Control - Toggle Track Map="(0, 12, 0, 0)" Control - Move Hud Elements="(0, 50, 0, 0)" Control - Reset Hud Elements="(0, 89, 0, 8)" Control - Toggle FFB Meter="(0, 89, 0, 8)" Control - Toggle Input Meter="(0, 23, 0, 8)" Control - Zero Free Look="(0, 89, 0, 0)" Control - Handbrake="(0, 89, 2, 8)" Control - Time Acceleration="(0, 37, 0, 0)" Control - Toggle Rev LEDs On/Off="(0, 89, 0, 8)" Control - Switch Led Display Setting="(0, 89, 0, 8)" Control - Center TrackIR="(0, 89, 0, 0)" Control - Reset FFB="(0, 89, 0, 8)" Control - Adjust Seat Fore="(0, 205, 0, 8)" Control - Adjust Seat Aft="(0, 203, 0, 8)" Control - Adjust Seat Up="(0, 200, 0, 8)" Control - Adjust Seat Down="(0, 208, 0, 8)" Control - Realtime Chat="(0, 46, 0, 0)" Control - Quick Chat #1="(0, 89, 0, 0)" Control - Quick Chat #2="(0, 89, 0, 0)" Control - Quick Chat #3="(0, 89, 0, 0)" Control - Quick Chat #4="(0, 89, 0, 0)" Control - Quick Chat #5="(0, 89, 0, 0)" Control - Quick Chat #6="(0, 89, 0, 0)" Control - Camera Slow Move="(0, 89, 0, 8)" Control - Camera Move Up="(0, 89, 0, 8)" Control - Camera Move Down="(0, 89, 0, 8)" Control - Free Flight Camera="(0, 33, 0, 8)" Control - Manual DOF Mode="(0, 89, 0, 8)" Control - Camera Move Forward="(0, 17, 0, 8)" Control - Camera Move Backward="(0, 31, 0, 8)" Control - Camera Move Left="(0, 30, 0, 8)" Control - Camera Move Right="(0, 32, 0, 8)" Control - Camera Tilt Up="(0, 89, 0, 8)" Control - Camera Tilt Down="(0, 89, 0, 8)" Control - Camera Tilt Left="(0, 16, 0, 8)" Control - Camera Tilt Right="(0, 18, 0, 8)" Control - Camera Turn Left="(0, 89, 0, 8)" Control - Camera Turn Right="(0, 89, 0, 8)" Control - Camera Zoom In="(0, 44, 0, 8)" Control - Camera Zoom Out="(0, 45, 0, 8)" Control - Camera Speed Faster="(0, 89, 0, 8)" Control - Camera Speed Slower="(0, 89, 0, 8)" Control - Increase Player Gaze Horizontal Offset from Main Screen Center="(0, 89, 0, 8)" Control - Decrease Player Gaze Horizontal Offset from Main Screen Center="(0, 89, 0, 8)" Control - Increase Player Gaze Vertical Offset from Main Screen Center="(0, 89, 0, 8)" Control - Decrease Player Gaze Vertical Offset from Main Screen Center="(0, 89, 0, 8)" Control - Nullify Player Gaze and Eye Distance Adjustments="(0, 89, 0, 8)" Control - Increase Triple Screen Player Gaze Vertical Offset from Middle Screen Center="(0, 89, 0, 8)" Control - Decrease Triple Screen Player Gaze Vertical Offset from Middle Screen Center="(0, 89, 0, 8)" Control - Increase Triple Screen FOV by decreasing Player Eye Distance from Middle Screen="(0, 89, 0, 8)" Control - Decrease Triple Screen FOV by increasing Player Eye Distance from Middle Screen="(0, 89, 0, 8)" Control - Nullify Triple Screen Player Gaze and Eye Distance Adjustments="(0, 89, 0, 8)" Control - Set Seated VR Direction="(0, 89, 0, 8)" Control - Increment Headset Translations Multiplier="(0, 89, 0, 8)" Control - Decrement Headset Translations Multiplier="(0, 89, 0, 8)" Control - Reset Headset Translations Multiplier="(0, 89, 0, 8)" Control - Toggle Monitor Presentation of VR="(0, 89, 0, 8)" Control - Increment Distance From Seat To HUD="(0, 89, 0, 8)" Control - Decrement Distance From Seat To HUD="(0, 89, 0, 8)" Control - Toggle replay interface="(0, 89, 0, 8)" Control - Toggle HUD elements="(0, 89, 0, 8)" Control - Toggle replay overlays="(0, 89, 0, 8)" Control - Faster replay playback="(0, 89, 0, 8)" Control - Slower replay playback="(0, 19, 0, 8)" Control - Lock camera position="(0, 89, 0, 8)" Control - Swingman camera forward="(0, 89, 0, 8)" Control - Swingman camera backward="(0, 89, 0, 8)" Control - Swingman camera increase spring tension="(0, 89, 0, 8)" Control - Swingman camera decrease spring tension="(0, 89, 0, 8)" Cockpit head movement - increase="(0, 89, 0, 8)" Cockpit head movement - decrease="(0, 89, 0, 8)" Control - Pit Request Toggle="(0, 25, 0, 8)" Control - Pit Menu Toggle="(1, 24, 2, 8)" Control - Menu Up="(1, 72, 2, 8)" Control - Menu Down="(1, 74, 2, 8)" Control - Menu Inc="(1, 36, 2, 8)" Control - Menu Dec="(1, 35, 2, 8)" Control - Menu Select="(1, 76, 2, 8)" Control - Launch Control="(1, 16, 2, 8)" Control - Toggle speed cluster (full, mini, off)="(0, 8, 0, 8)" Speed Sensitive Steering="0.0" Speed Sensitive Steering Minimum Speed, in meters/second="28.0" Speed Sensitive Steering Maximum Speed, in meters/second="83.0" FFB Device Name="none" FFB Device Name Alternative="none" FFB Rumble Pad="0" // Type of FFB controller: 0=wheel, joystick etc with force feedback, 1 = pad with rumble motor FFB Gain="1.0" // Strength of Force Feedback effects. Range 0.0 to 1.0. FFB Min Force="0.0" // Minumum force, from 0.0 to 1.0 FFB Min Force Linear Percentage="0.01" // Minumum force linear percentage FFB Throttle FX on steer axis="1" // 0 = Throttle effects on throttle axis, 1 = throttle effects on steering axis. FFB Brake FX on steer axis="1" // 0 = Brake effects on brake axis, 1 = brake effects on steering axis. FFB stationary friction="0.5" // Amount of friction applied to the steering wheel when vehicle is stationary FFB stationary friction speed="2.7780001" // Below this speed the stationary friction starts to be applied, in m/s FFB steer vibe freq mult="0.0" // Controls frequency of steering vibration. Recommended: 0.5 to 1.0, 0.0 disables steering vibration. FFB steer vibe zero magnitude="0.0" // Magnitude of steering vibration at 0mph (reference point). FFB steer vibe slope="0.0" // Slope of line defining magnitude as a function of frequency (used with FFB steer vibe zero magnitude). FFB steer vibe wave type="0" // Type of wave to use for vibe: 0=Sine, 1=Square, 2=Triangle, 3=Sawtooth up, 4=Sawtooth down. FFB steer force average weight="1.0" // How much weight is given to new steering force calculations each frame (0.01 - 1.0). Lower values will smooth out the steering force, but will also add latency. FFB steer force exponent="1.0" // Steering force output "sensitivity". Range 0.0 to infinity. 0.0 to 1.0 = higher sensitivity, greater than 1.0 = lower sensitivity. FFB steer force input max="11500.0" // Recommended: 11500 (-11500 if controller pulls in the wrong direction). FFB steer force output max="1.05" // Maximum force output of steering force, recommendation 0.8 to 2.0 FFB steer force grip weight="1.0" // Range 0.0 to 1.0, recommended: 0.4 to 0.9. How much weight is given to tire grip when calculating steering force. FFB steer force front grip exponent="0.43" // Range 0.0 to infinity, recommended: around 1.0. Exponent applied to grip weight. FFB steer force rear grip exponent="1.0" // Range 0.0 to infinity, recommended: around 1.0. Exponent applied to rear grip loss weight. FFB steer damper coefficient="0.0" // Coefficient to use for steering damper. Range: -1.0 to 1.0 FFB steer damper saturation="1.0" // Saturation value to use for steering damper. Range: 0 - 1.0 FFB steer force balance mode="0" // Mode for how to add the steering forces together (lateral, load and diff). Acceptable values: 0 = lat + load + diff, 1 = sqrt(lat^2 + load^2 + diff^2), 2 = sqrt(lat^2 + load^2) + diff, 3 = sqrt(lat^2 + (load + diff)^2), 4 = sqrt((lat + load)^2 + diff^2) FFB steer load multiplier="0.45" // Multiplier for vertical load on front tires. Range: 0 - infinity FFB steer lateral multiplier="0.45" // Multiplier for lateral forces. Range: 0 - infinity FFB steer rack factor="0.15" // How much of the lateral forces comes from steering rack. Range: 0 - 1.0 FFB steer load change exponent="1.0" // Exponent for the change in load on front tires. Range: 0 - infinity FFB steer load change breakpoint="1.0" // Breakpoint (value that will not be changed) for the exponent on the change in load on front tires. Range: 0 - infinity FFB steer spring coefficient="0.0" // Coefficient for steering spring. Range: 0.0 - 1.0 FFB throttle vibe freq mult="0.0" // Scales actual engine frequency to force FFB vibration frequency. Suggested range: 0.10 to 0.50 FFB throttle vibe zero magnitude="0.0" // Magnitude of engine vibration at 0rpm (reference point). FFB throttle vibe slope="0.0" // Slope of line defining magnitude as a function of frequency (used with FFB throttle vibe zero magnitude). FFB throttle vibe wave type="0" // Type of wave to use for vibe: 0=Sine, 1=Square, 2=Triangle, 3=Sawtooth up, 4=Sawtooth down. FFB rumble strip magnitude="0.1" // How strong the rumble strip rumble is. Range 0.0 to 1.0, 0.0 disables effect. FFB rumble strip freq mult="2.0" // Rumble stip frequency multiplier 1.0 = one rumble per wheel rev. FFB rumble strip wave type="0" // Type of wave to use for vibe: 0=Sine, 1=Square, 2=Triangle, 3=Sawtooth up, 4=Sawtooth down. FFB rumble strip pull factor="0.05" // How strongly wheel pulls right/left when running over a rumble strip. Suggested range: -1.5 to 1.5. FFB flatspot magnitude="0.35" // How strong the flatspot rumble is. Range 0.0 to 1.0, 0.0 disables effect. FFB flatspot wave type="1" // Type of wave to use for vibe: 0=Sine, 1=Square, 2=Triangle, 3=Sawtooth up, 4=Sawtooth down. FFB jolt magnitude="0.0" // How strong jolts from other cars (or walls) are. Suggested Range: -2.0 to 2.0. FFB shift jolt magnitude="0.0" // How strong jolts you get from shifting. Suggested Range: -2.0 to 2.0. FFB shift effect duration="0.05" // Duration of shift effect in seconds FFB slip effect="0.0" // Slip effect, from 0.0 to 1.0 ffb slip freq multiplier="5.0" // Slip effect frequency. 1.0f = 1 cycle per wheel rev ffb slip wave type="0" // Slip effect wave type FFB pedal throttle vibe zero magnitude="0.0" // Throttle pedal vibration at 0rpm (reference point) FFB pedal throttle vibe slope="0.0" FFB pedal throttle slip vibe="1.0" // Throttle pedal vibration on tire slip FFB pedal brake slip vibe="1.0" // Brake pedal vibration on front tire slip FFB pedal brake vibe slope="5.0" // Slope for brake pedal vibration based on speed and braking % spring based range lock enabled="0" // Spring based range lock on/off spring based range lock strength="1.0" // Strength of the spring based range lock spring based range lock max rotation="900" // Max wheel rotation, used when setting up spring based range lock Menu Control - Left Click="(0, 89, 0, 8)" Menu Control - Back="(0, 89, 0, 8)" File Version="5" DeviceName[00]="VRS DirectForce Pro Wheel Base" DeviceId[00]="(2740257923, -1, -1, 0)" Axis [00, 00] Dead Zone="0.0" Axis [00, 00] Sensitivity="0.5" Axis [00, 00] Center="0.5" Axis [00, 00] Range="1.0" FFB Joy[00] Axis[00] Spring Saturation Pos="1.0" // DirectInput Saturation to use for spring FFB Joy[00] Axis[00] Spring Coefficient Pos="1.0" // DirectInput Coefficient to use for spring FFB Joy[00] Axis[00] Spring Saturation Neg="1.0" // DirectInput Saturation to use for spring FFB Joy[00] Axis[00] Spring Coefficient Neg="1.0" // DirectInput Coefficient to use for spring Axis [00, 01] Dead Zone="0.0" Axis [00, 01] Sensitivity="0.5" Axis [00, 01] Center="0.5" Axis [00, 01] Range="1.0" FFB Joy[00] Axis[01] Spring Saturation Pos="1.0" // DirectInput Saturation to use for spring FFB Joy[00] Axis[01] Spring Coefficient Pos="1.0" // DirectInput Coefficient to use for spring FFB Joy[00] Axis[01] Spring Saturation Neg="1.0" // DirectInput Saturation to use for spring FFB Joy[00] Axis[01] Spring Coefficient Neg="1.0" // DirectInput Coefficient to use for spring Axis [00, 02] Dead Zone="0.0" Axis [00, 02] Sensitivity="0.5" Axis [00, 02] Center="0.5" Axis [00, 02] Range="1.0" FFB Joy[00] Axis[02] Spring Saturation Pos="1.0" // DirectInput Saturation to use for spring FFB Joy[00] Axis[02] Spring Coefficient Pos="1.0" // DirectInput Coefficient to use for spring FFB Joy[00] Axis[02] Spring Saturation Neg="1.0" // DirectInput Saturation to use for spring FFB Joy[00] Axis[02] Spring Coefficient Neg="1.0" // DirectInput Coefficient to use for spring Axis [00, 03] Dead Zone="0.0" Axis [00, 03] Sensitivity="0.5" Axis [00, 03] Center="0.5" Axis [00, 03] Range="1.0" FFB Joy[00] Axis[03] Spring Saturation Pos="1.0" // DirectInput Saturation to use for spring FFB Joy[00] Axis[03] Spring Coefficient Pos="1.0" // DirectInput Coefficient to use for spring FFB Joy[00] Axis[03] Spring Saturation Neg="1.0" // DirectInput Saturation to use for spring FFB Joy[00] Axis[03] Spring Coefficient Neg="1.0" // DirectInput Coefficient to use for spring Axis [00, 04] Dead Zone="0.0" Axis [00, 04] Sensitivity="0.5" Axis [00, 04] Center="0.5" Axis [00, 04] Range="1.0" FFB Joy[00] Axis[04] Spring Saturation Pos="1.0" // DirectInput Saturation to use for spring FFB Joy[00] Axis[04] Spring Coefficient Pos="1.0" // DirectInput Coefficient to use for spring FFB Joy[00] Axis[04] Spring Saturation Neg="1.0" // DirectInput Saturation to use for spring FFB Joy[00] Axis[04] Spring Coefficient Neg="1.0" // DirectInput Coefficient to use for spring Axis [00, 05] Dead Zone="0.0" Axis [00, 05] Sensitivity="0.5" Axis [00, 05] Center="0.5" Axis [00, 05] Range="1.0" FFB Joy[00] Axis[05] Spring Saturation Pos="1.0" // DirectInput Saturation to use for spring FFB Joy[00] Axis[05] Spring Coefficient Pos="1.0" // DirectInput Coefficient to use for spring FFB Joy[00] Axis[05] Spring Saturation Neg="1.0" // DirectInput Saturation to use for spring FFB Joy[00] Axis[05] Spring Coefficient Neg="1.0" // DirectInput Coefficient to use for spring Axis [00, 06] Dead Zone="0.0" Axis [00, 06] Sensitivity="0.5" Axis [00, 06] Center="0.5" Axis [00, 06] Range="1.0" FFB Joy[00] Axis[06] Spring Saturation Pos="1.0" // DirectInput Saturation to use for spring FFB Joy[00] Axis[06] Spring Coefficient Pos="1.0" // DirectInput Coefficient to use for spring FFB Joy[00] Axis[06] Spring Saturation Neg="1.0" // DirectInput Saturation to use for spring FFB Joy[00] Axis[06] Spring Coefficient Neg="1.0" // DirectInput Coefficient to use for spring Axis [00, 07] Dead Zone="0.0" Axis [00, 07] Sensitivity="0.5" Axis [00, 07] Center="0.5" Axis [00, 07] Range="1.0" FFB Joy[00] Axis[07] Spring Saturation Pos="1.0" // DirectInput Saturation to use for spring FFB Joy[00] Axis[07] Spring Coefficient Pos="1.0" // DirectInput Coefficient to use for spring FFB Joy[00] Axis[07] Spring Saturation Neg="1.0" // DirectInput Saturation to use for spring FFB Joy[00] Axis[07] Spring Coefficient Neg="1.0" // DirectInput Coefficient to use for spring DeviceName[01]="Heusinkveld Sim Pedals Sprint" DeviceId[01]="(268513463, -1, -1, 0)" Axis [01, 00] Dead Zone="0.0" Axis [01, 00] Sensitivity="0.5" Axis [01, 00] Center="0.5" Axis [01, 00] Range="1.0" FFB Joy[01] Axis[00] Spring Saturation Pos="1.0" // DirectInput Saturation to use for spring FFB Joy[01] Axis[00] Spring Coefficient Pos="1.0" // DirectInput Coefficient to use for spring FFB Joy[01] Axis[00] Spring Saturation Neg="1.0" // DirectInput Saturation to use for spring FFB Joy[01] Axis[00] Spring Coefficient Neg="1.0" // DirectInput Coefficient to use for spring Axis [01, 01] Dead Zone="0.0" Axis [01, 01] Sensitivity="0.5" Axis [01, 01] Center="0.5" Axis [01, 01] Range="1.0" FFB Joy[01] Axis[01] Spring Saturation Pos="1.0" // DirectInput Saturation to use for spring FFB Joy[01] Axis[01] Spring Coefficient Pos="1.0" // DirectInput Coefficient to use for spring FFB Joy[01] Axis[01] Spring Saturation Neg="1.0" // DirectInput Saturation to use for spring FFB Joy[01] Axis[01] Spring Coefficient Neg="1.0" // DirectInput Coefficient to use for spring Axis [01, 02] Dead Zone="0.0" Axis [01, 02] Sensitivity="0.5" Axis [01, 02] Center="0.5" Axis [01, 02] Range="1.0" FFB Joy[01] Axis[02] Spring Saturation Pos="1.0" // DirectInput Saturation to use for spring FFB Joy[01] Axis[02] Spring Coefficient Pos="1.0" // DirectInput Coefficient to use for spring FFB Joy[01] Axis[02] Spring Saturation Neg="1.0" // DirectInput Saturation to use for spring FFB Joy[01] Axis[02] Spring Coefficient Neg="1.0" // DirectInput Coefficient to use for spring Axis [01, 03] Dead Zone="0.0" Axis [01, 03] Sensitivity="0.5" Axis [01, 03] Center="0.0" Axis [01, 03] Range="1.0" FFB Joy[01] Axis[03] Spring Saturation Pos="1.0" // DirectInput Saturation to use for spring FFB Joy[01] Axis[03] Spring Coefficient Pos="1.0" // DirectInput Coefficient to use for spring FFB Joy[01] Axis[03] Spring Saturation Neg="1.0" // DirectInput Saturation to use for spring FFB Joy[01] Axis[03] Spring Coefficient Neg="1.0" // DirectInput Coefficient to use for spring Axis [01, 04] Dead Zone="0.0" Axis [01, 04] Sensitivity="0.5" Axis [01, 04] Center="0.0" Axis [01, 04] Range="1.0" FFB Joy[01] Axis[04] Spring Saturation Pos="1.0" // DirectInput Saturation to use for spring FFB Joy[01] Axis[04] Spring Coefficient Pos="1.0" // DirectInput Coefficient to use for spring FFB Joy[01] Axis[04] Spring Saturation Neg="1.0" // DirectInput Saturation to use for spring FFB Joy[01] Axis[04] Spring Coefficient Neg="1.0" // DirectInput Coefficient to use for spring Axis [01, 05] Dead Zone="0.0" Axis [01, 05] Sensitivity="0.5" Axis [01, 05] Center="0.5" Axis [01, 05] Range="1.0" FFB Joy[01] Axis[05] Spring Saturation Pos="1.0" // DirectInput Saturation to use for spring FFB Joy[01] Axis[05] Spring Coefficient Pos="1.0" // DirectInput Coefficient to use for spring FFB Joy[01] Axis[05] Spring Saturation Neg="1.0" // DirectInput Saturation to use for spring FFB Joy[01] Axis[05] Spring Coefficient Neg="1.0" // DirectInput Coefficient to use for spring Axis [01, 06] Dead Zone="0.0" Axis [01, 06] Sensitivity="0.5" Axis [01, 06] Center="0.5" Axis [01, 06] Range="1.0" FFB Joy[01] Axis[06] Spring Saturation Pos="1.0" // DirectInput Saturation to use for spring FFB Joy[01] Axis[06] Spring Coefficient Pos="1.0" // DirectInput Coefficient to use for spring FFB Joy[01] Axis[06] Spring Saturation Neg="1.0" // DirectInput Saturation to use for spring FFB Joy[01] Axis[06] Spring Coefficient Neg="1.0" // DirectInput Coefficient to use for spring Axis [01, 07] Dead Zone="0.0" Axis [01, 07] Sensitivity="0.5" Axis [01, 07] Center="0.5" Axis [01, 07] Range="1.0" FFB Joy[01] Axis[07] Spring Saturation Pos="1.0" // DirectInput Saturation to use for spring FFB Joy[01] Axis[07] Spring Coefficient Pos="1.0" // DirectInput Coefficient to use for spring FFB Joy[01] Axis[07] Spring Saturation Neg="1.0" // DirectInput Saturation to use for spring FFB Joy[01] Axis[07] Spring Coefficient Neg="1.0" // DirectInput Coefficient to use for spring DeviceName[02]="Ascher Racing F64" DeviceId[02]="(558767570, -1, -1, 0)" Axis [02, 00] Dead Zone="0.0" Axis [02, 00] Sensitivity="0.5" Axis [02, 00] Center="0.0" Axis [02, 00] Range="1.0" FFB Joy[02] Axis[00] Spring Saturation Pos="1.0" // DirectInput Saturation to use for spring FFB Joy[02] Axis[00] Spring Coefficient Pos="1.0" // DirectInput Coefficient to use for spring FFB Joy[02] Axis[00] Spring Saturation Neg="1.0" // DirectInput Saturation to use for spring FFB Joy[02] Axis[00] Spring Coefficient Neg="1.0" // DirectInput Coefficient to use for spring Axis [02, 01] Dead Zone="0.0" Axis [02, 01] Sensitivity="0.5" Axis [02, 01] Center="0.5" Axis [02, 01] Range="1.0" FFB Joy[02] Axis[01] Spring Saturation Pos="1.0" // DirectInput Saturation to use for spring FFB Joy[02] Axis[01] Spring Coefficient Pos="1.0" // DirectInput Coefficient to use for spring FFB Joy[02] Axis[01] Spring Saturation Neg="1.0" // DirectInput Saturation to use for spring FFB Joy[02] Axis[01] Spring Coefficient Neg="1.0" // DirectInput Coefficient to use for spring Axis [02, 02] Dead Zone="0.0" Axis [02, 02] Sensitivity="0.5" Axis [02, 02] Center="0.5" Axis [02, 02] Range="1.0" FFB Joy[02] Axis[02] Spring Saturation Pos="1.0" // DirectInput Saturation to use for spring FFB Joy[02] Axis[02] Spring Coefficient Pos="1.0" // DirectInput Coefficient to use for spring FFB Joy[02] Axis[02] Spring Saturation Neg="1.0" // DirectInput Saturation to use for spring FFB Joy[02] Axis[02] Spring Coefficient Neg="1.0" // DirectInput Coefficient to use for spring Axis [02, 03] Dead Zone="0.0" Axis [02, 03] Sensitivity="0.5" Axis [02, 03] Center="0.5" Axis [02, 03] Range="1.0" FFB Joy[02] Axis[03] Spring Saturation Pos="1.0" // DirectInput Saturation to use for spring FFB Joy[02] Axis[03] Spring Coefficient Pos="1.0" // DirectInput Coefficient to use for spring FFB Joy[02] Axis[03] Spring Saturation Neg="1.0" // DirectInput Saturation to use for spring FFB Joy[02] Axis[03] Spring Coefficient Neg="1.0" // DirectInput Coefficient to use for spring Axis [02, 04] Dead Zone="0.0" Axis [02, 04] Sensitivity="0.5" Axis [02, 04] Center="0.5" Axis [02, 04] Range="1.0" FFB Joy[02] Axis[04] Spring Saturation Pos="1.0" // DirectInput Saturation to use for spring FFB Joy[02] Axis[04] Spring Coefficient Pos="1.0" // DirectInput Coefficient to use for spring FFB Joy[02] Axis[04] Spring Saturation Neg="1.0" // DirectInput Saturation to use for spring FFB Joy[02] Axis[04] Spring Coefficient Neg="1.0" // DirectInput Coefficient to use for spring Axis [02, 05] Dead Zone="0.0" Axis [02, 05] Sensitivity="0.5" Axis [02, 05] Center="0.5" Axis [02, 05] Range="1.0" FFB Joy[02] Axis[05] Spring Saturation Pos="1.0" // DirectInput Saturation to use for spring FFB Joy[02] Axis[05] Spring Coefficient Pos="1.0" // DirectInput Coefficient to use for spring FFB Joy[02] Axis[05] Spring Saturation Neg="1.0" // DirectInput Saturation to use for spring FFB Joy[02] Axis[05] Spring Coefficient Neg="1.0" // DirectInput Coefficient to use for spring Axis [02, 06] Dead Zone="0.0" Axis [02, 06] Sensitivity="0.5" Axis [02, 06] Center="0.5" Axis [02, 06] Range="1.0" FFB Joy[02] Axis[06] Spring Saturation Pos="1.0" // DirectInput Saturation to use for spring FFB Joy[02] Axis[06] Spring Coefficient Pos="1.0" // DirectInput Coefficient to use for spring FFB Joy[02] Axis[06] Spring Saturation Neg="1.0" // DirectInput Saturation to use for spring FFB Joy[02] Axis[06] Spring Coefficient Neg="1.0" // DirectInput Coefficient to use for spring Axis [02, 07] Dead Zone="0.0" Axis [02, 07] Sensitivity="0.5" Axis [02, 07] Center="0.5" Axis [02, 07] Range="1.0" FFB Joy[02] Axis[07] Spring Saturation Pos="1.0" // DirectInput Saturation to use for spring FFB Joy[02] Axis[07] Spring Coefficient Pos="1.0" // DirectInput Coefficient to use for spring FFB Joy[02] Axis[07] Spring Saturation Neg="1.0" // DirectInput Saturation to use for spring FFB Joy[02] Axis[07] Spring Coefficient Neg="1.0" // DirectInput Coefficient to use for spring